Grey Goo

That checks out. It seems like there's been an increase in complexity in a lot of the more recent wooden block eurogames games, usually tracked on a data-card. It can be fun, but imo after a certain point, might as well get a computer to track everything for you.

Grey Goo is neither a name nor concept they came up with. Self-replicating smartmatter is literally a known sci-fi/transhumanism concept exactly under the moniker grey goo.

>It can be fun, but imo after a certain point, might as well get a computer to track everything for you.
That's what the Civilization series has become. Boardgames that are too complex to be tracked by anything but automation. But they've ironically become more blatantly boardgamey over time.

That... actually makes a lot of sense. Macro play revolved heavily around ensuring you were spending and gaining resources at roughly equivalent rates (-5 to +2 was usually where you wanted to be), while also spending them on meaningful development. The fact that most multiplayer games were decided in one or two combats, that eseentially revolved around "whose build and timing were more on point" than any large amount of micro beyond splitting and focusing, makes me think that the non-confrontational mechanics of a eurogame would actually be well suited. That's not to say that a wargame would be impossible, but it wouldn't be super close to the core play of GG.
I told Greybox so many goddamn times they needed to rework the tech, so many useless or meme options. Goo only needs two techs: healing arty and bounce or aoe destros. Everything else is optional, a meme (especially anything dealing with radiants), or provably worse than the alternatives. Humans always get one tank tech, and that's repair, because why WOULDN'T you get healing when your units are the most expensive of the OG three factions?
I was kind of surprised they didn't bring many of the interesting ideas they used in EaW and UaW. Could've made the Humans and Beta more interesting. Maybe keep the Beta as is, but either give more to do with Conduits or change the Human shtick.

It does seem like in the last decade there's been a lot more cross over as people who play games of one type also end up making games of a different medium. I think I like it.

I basically see it as each GG faction gets a data sheet with a few different upgrade types, probably like Blood Rage. A deck or two of upgrades and moves. Probably have the victory tracker also be the resource tracker so you have to use material to win to get material, which is where the balancing act would be. Could even have the resource blocks in the shapes of human cities, the goos as puddles and if you get enough of them in one place you can replace them with a wave-shaped-block. Map could be a planet or a city, really depends on what scale you want.

And?

I'm glad you're here to educate us on things we all already knew, but that wasn't what I was talking about.

Could one use an EMP to fight the goo? They're nanomachines, right? Can something be too small to harden against such a weapon?

>after a certain point, might as well get a computer to track everything for you.

A lot of them seem to have apps to figure out scoring etc already.

Like, I guess people like it. But that gets way past fun for me.