/osrg/ - Old Sam Raimi

Welcome to /osrg/, the Old School Renaissance General! Here we discuss editions of Dungeons and Dragons from the TSR era, etc.
>Trove:
pastebin.com/raw/QWyBuJxd
>Tools & Resources:
pastebin.com/raw/KKeE3etp
>Old School Blogs:
pastebin.com/raw/ZwUBVq8L
>Ghost Tracker (that needs to get moved into Tools & Resources):
docs.google.com/document/d/17e1ltFE_rjXfBHI1HRXiU5GIngrO35BlqHMD9s3M578/edit?usp=sharing

>Previous thread:

Topic for Discussion:
At what number of orcs would you rather have run into a rust monster?

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Posting again from last thread, need answers

>Roll20 Old School Adventures
>Nobody levels up at all in 15 sessions

Why would I ever play OSR

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Any number. Rust monsters are just doofy dogs that like to munch on gear. Feed them well, pat them lots, and sic them on enemies.

Sounds like you got a bad DM.

>At what number of orcs would you rather have run into a rust monster?
Hey, rust monsters are nice. They just want delicious ferrous metals. They evolved licking iron from ore; forged metal is a lovely concentrated snack. They're surly like porcupines, but they're not really vicious unless you get between them and iron.

They don't need much either. A handful of old nails will keep a rust monster happy and occupied.

>I realize that, but there surely has to be a way to communicate enough about the hex (via notably large/interesting topos, landmarks, paths, stream courses) to minimize abstraction and give players options.

Probably going to work better with smaller hexes than 6 miles then. Most of the time, people can't see farther than 3. With that you could do a quick 'to the north is X, the east is Y' based on nearby other landmarks. You'll just need to jot down where that stuff is in your hex keying.

Someone tried what you're talking about with 6s. It looks like a lot of work, but basically you just have to map more.

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I just read through DCC nearly entirely.
While I like the writing and tone, there are a lot of tables. Too many tables. Doesn't having to flip through pages to find the right table really slow the game down? Especially with spellcasting.
I can memorize spell effects but having to memorizes all those permutations of spell effects and what roll you need for them seems impossible.