Running a S&W White Box game...first time DM. What's a good module that will not confuse the fuck out of my players and I?
/osrg/ - Old Sam Raimi
The Sanctuary Ruin or Challenge of the Frog Idol.
coinsandscrolls.blogspot.ca
It works, it's free, and it's as not-confusing as I could make it.
Thanks...I'll look at all of them. Should I rule out 'official' modules from TSR? Would the conversions be crazy?
Nah dude, that's the whole point of the osr (though you might have more work to do with TotSK) and S&W isn't that crunchy of a game to start with. You should be fine. These are just good beginner modules, as the official ones are old and...let's just say they don't have the best writing.
No? S&W is OD&D, the only major change is the single save category.
Nah, the conversions should be fairly quick. Treasure: work out a good conversion rate and convert as needed.
Monsters: look up the stats beforehand and have them handy.
There's... a lot of old chaff to sort through though. Some truly excellent modules, but a loooot of.... tenfootpole.org
nonsense.
Fun tip: you can use music to help motivate you while writing. It's a good idea to pick tracks that are about the length of the work you still need to do.
For example, I've just started Wagner's Ring Cycle. No, not the Anna Russel version. The long one.
:(
How well do you or your characters roleplay in OSR, lads? What circumstances or stories have you woven in your campaign? I understand that this is often associated with story games and stuff, but surely you can still do it in OSR, right?
>inb4 GYG
Odd question, I know.
How do I get a real life group?