Shadow War: Armageddon

So, I'm a little late to the party but I finally got a chance to play a few games of this with my friends.

Holy shit, it's a lot of fun. It feels like we're playing XCOM, but with 40k models on the tabletop.

What are some things I should know to building a good Ork kill team? We mostly just play one-off 1,000 point games, not the campaign stuff.

I've been running a kill team that's two Spannaz with Big Shootas supported by all roofs with shootas. The amount of firepower they can put down has been really good at keeping the enemy down.

>yoofs with shootas
>no boyz
>no Nob
Did you just throw the entire book out of the window? The rules state you can't make a killteam with this setup, you have to have a leader and you can't take more recruits than regulars.

Well I have a Nob, but I definitely missed the part about the regulars and recruits.

>No more than half the kill team can be made up of new recruits.
Get buying up boyz, son

I've definitely found so far that shooting seems to be superior to trying to get into hand-to-hand combat.

Is that a theme or am I doing something wrong?

I really enjoyed shadow war but it's a dead game, I'm glad somebody is playing it though. It's a shame Necromunda wasn't an expansion to Shadow war rather than an entirely different game from the original and SWA.

As for actual advice:

>yoofs with shootas is actually a good choice since Orks can't shoot for shit, sustained fire means they have some effectiveness when used to bulletspam
>giving your nob a power klaw is overkill but hilarious, especially if your opponents have strong models they don't want to die
>not using the campaign stuff means you miss out on skill growth and other such funtimes

It depends. Orks are brutal in close quarters, but shooting is strong, especially with sustained fire weaponry.
Even with shooty Orks you're still going to be close to mid range focused, since shootas have bollocks range.

Can't find a copy of this anywhere, seems like GW have pulled the plug already. Shame, as it appealed to me and the starter box had some nice kit.

shooting stops enemies in there tracks but melee kills. the fact that in a 1v1 all you need to do is roll a 2+ on the injury roll makes it really strong.

Starter box was limited and sold out fast, they then released then industrial terrain seperately along with an updated rule book seperately.