Shadow War: Armageddon

dead game

Play Hareliquins and lose friends, but NEVER lose.

If GW hadn't half-assed the rules, more people would probably be playing it.

This. Tyranids as well.

What kill teams do you lot have?
Guard reporting in.

Really enjoyed this game, there was a 3-4 month period before the start of 8th where it's all we played. Had a kill team for almost every faction show up.

I ended up making all kinds of stuff

>Multiple flavors of guard
>Nids
>Alpha legion
>Blood axes
>Skitarii

Shame GW dropped it like a hot potato, it clearly had legs and just needed a bit of refinement and expansion.

My group still reminisces about it, I think I'll try and organize a campaign again soon. We all have the books and counters, wouldn't be hard.

>Rogue Trader using the Inquisition rules
>Orks
>Would do Chaos if I could be arsed with buying a box of CMs

I had a Tyranid team.
But no one wants to play SW:A anymore.
Not that I blame them. Only ever lost once with them.

I just got a dark angels upgrade kit and some mk IV off ebay then made some fallen.
I keep wanting to make some Nids, but with no interest in the game I think I'd be wasting money at this point, which is a shame.

What's Shadow War's campaign element like? alternatively, how can it be improved if it's not great? I miss Inquisitor and would love to be able to do some sort of narrative game where the effects of the last mission play over into the next beyond "Your dudes died."

The campaign elements were pretty nice and your dudes could get really powerful.
Or if they're Tyranids, retardedly overpowered(like mine became).
The biggest lack I found with SWA were the scenarios. You only have the basic 6 scenarios in the book. I kept digging into other skirmish games like Frostgrave or Mordheim for skirmish scenarios to adapt and that worked out pretty well and added some flavor to the games.