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D&D 4E General /4eg/
Literally every edition of D&D is a shit narrative system. They're all combat focused.
Don't pretend like 3.5 was fucking FATE or something
Why did you go hard in? Why didn't you go for Bloody Path or asking them how peoples wounds stay closed after a warlord shouts a bloodied persons injuries shut.
You're a disgrace, you didn't even make the truth sound cutting.
>It was the worst
>Oh yeah, well the others were bad too just not as bad
Can you not control yourself and hide posts you small-brained vagina?
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This thread is so fucking dead I refuse the believe anyone actually plays this game.
Wanna prove me wrong? Tell me about your ONGOING or JUST RECENTLY FINISHED games
Lol, I literally wasn't posting in this thread because I was running my sunday game that's been going for 4 years (second campaign, same setting.) Actually found the group on a gamefinder thread... surprisingly cohesive group.
I'm working on the engine for a 4e simulator. The goal is to procedurally generate an entire campaign that goes for about 5 levels or so. I'm trying to make this thing work for solo runs, so you could write up a character sheet, hire 3 NPCs, and go nuts. Making everything in 4e work is unique design challenge, but I have some good ideas on how to do it.
procedural only for the enemies/terrain I assume, not the traditional "find all your spells and shit in the dungeon" approach?
I don't understand the question.
The game currently works by generating an overworld, 4-5 towns, and 9 or so dungeons. The dungeons are populated with monsters and quest items. I'm pretty much going entirely by the book when it comes to loot and implementing the parcel system in the DMG.