What is your favorite hit location mechanic?

Are there any systems that allow for targeted shots like in fallout? I imagine it would be a table of to hit percentages and a table of modifiers.
>Above a standing target. +10% to head arms and torso, -10% to legs and abdomen
>Have time to aim a steady shot +10% to all.
Sort of stuff like that?

This sounds cool, care to explain it in detail?

Millenium's End hit location rules were so stupid I cannot but to love them. You overlaid acetates with the numbers of what you rolled over drawn shooters in different postures to check where did you hit.

That game was nuts.

when you get hit you choose a body part on that location and that gets destroyed.
e.g. if an enemy hit your head you choose your teeth to be destroyed

GURPS

That's clever.

No it isn't

"Hit" Dice.

>suck ears

Unless you don't have detached lobes there's no issue.