You're tasked with renaming the classic line-up of abilities. They'll function the same as they did before, but you're asked to make them intentionally more vague, avoiding terminology that is too specific and measurable.
The goal is to avoid arguments about the exact difference between intelligence and wisdom, the nature of charisma and the sometimes counter-intuitive way strength and dexterity apply to accuracy.
For instance: Red - Blue - Green - Orange - Purple - Yellow
>But user, what does Red have to do with weapon damage? Fuck you, that's what.
[spoilers]I know this thread is going to devolve into [autistic screeching] in no time, but for what it's worth I've enjoyed the first few issues of Rat Queens. It's nice to have a fantasy setting played straight with a lot of crude sex and drug humor, like many of the games I've played.[/spoilers]
Samuel Moore
Might Agility Endurance Intellect Wit Charm
Aiden Smith
>muh female representation It's shit.
Samuel Fisher
Grit, Knack,Vim, Knowhow, Savvy, and Pulchritude.
Everything you need for high falootin danger of any fantastical variety.
Cameron Clark
Rat Queens is shit and you should feel shit user.
It's not a fantasy setting played straight, it's just crude humour in a bland fantasy setting.
Zachary Peterson
>>It's not a fantasy setting played straight, it's just crude humour in a bland fantasy setting.
As opposed to no humor in a bland fantasy setting.
>Mention nothing about the sexes >First complaint is about the sexes Can I calls them, or can I calls them
It ain't high art, but I at least find it enjoyable
Jack Allen
You use Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. How could anyone have a problem with this system?
Jaxon Cook
The only one I have a problem with is constitution. I hate that people consider HP to be how much their character can facetank a greataxe, instead of their character's ability to fight. I'd probably rename constiturion to "fate" to better represent your characters ability to avoid death rather than raw meat points.
Ethan Garcia
>and endure fatigueing 'work' like route marching etc. and resists poisons and shit. and endure ressurection.
seriously, you're not one of those faggots who handwaves travelling, right?
Jayden Gutierrez
Being physically tough still helps to stay in a fight longer, even if most of it is abstract HP. Besides, Con is also the score used for figuring diseases and poisons against people, so it works out to be a pseudo-healthiness stat separated from physical strength.
If you just use HP as meat points like I do, then con is just a healthy little bonus over top of your very supernatural durability.
Renaming Con to something like "Fate" sort of kind of works for poison and disease or similar Con saves, since you're basically avoiding the worst effects that could be put on you, but it also signifies a strange separation of mechanics and game world. Why don't you use Fate to influence all your saves or rolls? Why just defensive ones, and why just for health instead of AC or others? Why doesn't fate influence spellcasting? etc.
Sebastian Rivera
Nah, yah git! Youse kolors iz all backwardz! He'rez how it goez!
Green('da best) - Red(goez fasta) - Black (dead 'ard) - Purple (sneaky) - Blue (Lucky) - Yellow (Flash)
Grayson Williams
>Wolf >Fox >Bear >Raven >Owl >Parrot
Easton Phillips
>>First complaint is about the sexes
I've never had any complaints about my sexes.
Gavin Collins
I'd so play an Ork rpg with fluffy mechanichs like that.
>Str 1 rep max >Dex Toe touch ability >Con Only faggots get the sniffles >Int Words per minute reading >Wis How boring are your stories? >Cha Number of sexual partners
Gabriel Baker
Brawn Nerves Tough Moxie Vibe Chuztpah
Christopher Anderson
Pee Poo Phlegm Blood Black bile Yellow bile
Benjamin Reyes
>Pizzazz Words with more than 2 Zs are bullshit on principle.
Landon Smith
I'd like to flavour it for the sytem, for somehting like paranoia I'd go: Grunt, Moves . Gut, Smarts, Savvy, Moxie
For Fantasy I'd like to be more of a pretentious asshole Brutishness Litheness Stoicism Lore Mysticism Valor
Jeremiah Perry
I know, but i couldn't come up with a good one either. Peacock wouldn't really fit, either. Thrush, maybe, or nightingale?
Ayden Lewis
Top kek
Parker Sanders
Physical (STR/DEX/CON), Mental (INT/WIS), and Social (CHA).
Carson Jackson
>shit queens Oh boy OP, you fucked up.
Daniel Thomas
Choppin that meat?
Xavier Foster
This thread has derailed surprisingly little.
Caleb Cooper
That's because the 3aboos are busy derailing other threads.
Ayden Brooks
>I've enjoyed the first few issues of Rat Queens. No. Especially if looking at just the first few issues, they are essentially the same kind of unlikable character and there is not any attempt at differentiate the until somewhere around issue 10 and even the it is minimal. don't know if it gets any better later, but by that time I couldn't stomach it anymore.
Eli Clark
Arms Hands Chest Brow Nose Wink
Woop Whip Thicc Books Animal Honey-jive
Carter Miller
I would use Eagle or Crane
Hunter Butler
WIZARD coming to your door. Willpower Insight Zone Affinity Robustness Dexterity
I ain't gonna explain shit.
Thomas Bennett
Muscles Nerves Guts Brains Wits Charms
Jayden Morgan
Might Grace Vigor Insight Spirit Heart
Explain Spirit as being more of Attunement to people and surroundings, while also being your willpower (because fuck D&D stats). Heart is just more simple to understand than charisma.
Might, Grace, Vigor? They're abstractions. If you have more might, you are more likely hit an opponent, because it's equally as important to hit the right spot as it is to hit hard enough to actually do anything.
Solution? Abstract the shit out of it.
Owen Gray
Piety, Wits, Power, Spirit, Cunning, Intuiton.
To demonstrate how effectively vague and non-specific they are, I have put them out of order making it impossible to tell which applies to what.
Nathaniel Moore
Gusto, hands, guts, brain, mind, moxie
Jason King
Yes, it is retarded. It is also very fun to play and I cannot get enough of my french players talking about pulchritude and other terms that they aren't used to. Also my longuest campaign to date so I guess that there's at least some merit to originality
Eli Martinez
>wiki rat queens >grrrl power and trannies It hurts to live
Zachary Ross
Fucking rat queens had what, 4 initial issues before the artist got punchy, arrested and the series went to shit.
Evan Ross
Brains Brawn Looks Wildcard Useless Chick
Julian Richardson
STR DEX CON INT WIS CHA
Adam Perez
Luck Skill Concentrated Power of Will Pleasure Pain Reason to Remember the Name
Bentley Reed
>Strength Force. Basically your ability to inflict hurt without directly relating it to damage. Basically how much "force" you can put behind your blow. So you can play an 18 STR anime skinny boi without any muscle definition who's just reall H-HAYAI!
>Dexterity Considering it deals with both dodging stuff and hitting stuff, I'd call it coordination. Basically 'knowledge' of your body or 'physical intelligence'. Awareness and all that good stuff. Also explains why it deals with initiative, as low coordination means you're clumsy as fuck and therefore slow to react.
>Constitution Health. Alternatively resilience.
>Intelligence Intellect, Logic or Education, depending on what the system chooses to emphasize.
>Wisdom To avoid the intelligence-wisdom conflict you mentioned, I'd just call it instinct. It deals with 'common sense' as well as observation skills, so instinct would be a good one. It also fits because it deals with courage and will to fight. It, dare I say, decides who has the sharpest fangs.
>Charisma Rhetoric. Because that's what it is. It would also allow you to separate it from being considered attractive or even likeable. You can be an ugly asshole and still be good at speaking, hence rhetoric.
Evan Anderson
Punch - Dodge - Drink - Read - Think - Fuck
Logan Reed
>It forms a fitting acronym
Nolan Edwards
>Strength power
>Dexterity Agility
>Constitution Body
>Intelligence + Wisdom Mind (only shit games have intel and wis split)
>Charisma speech
Ethan Jackson
best post
Eli Howard
You didn't specifically forbid mixing Strength and Constitution, and there is literally no reason they are separate!
Carter Howard
Still kinda generic but Valor-Reflexes-Determination-Wit-Intuition-Charm
Brayden Bell
"Endurance" is probably a more logical term. But fuck realismfags honestly. In my games you can facetank a greataxe if you're strong enough. you know why? Because fuck you that's why. It's high fantasy nigger. A papercut isn't gonna stop a large raging barbarian.
I like this, but I would switch Grit to end and Vim to str
Oliver Evans
HITTY FLEXY HARDY THINKY KNOWY SEXY
David Morales
Used Might/Cunning/Steadiness/Swiftness/Faith/Occult once. Not an in-order mapping though.
Dominic Cruz
Force - Finesse - Fortitude - Faculty - Foresight - Face
Thomas Robinson
MIKE
Brody Martin
Pow Zip Urg Hmm Oh! Hey
>the theme is three-letter sound effects/words
Jose Bailey
>Face >not Fuck Apply yourself.
Elijah Ortiz
Power Agility Resilience Insight Perception Charm
Christian King
Actually change power to might
Tyler Anderson
Body - Mind - Spirit They represent respectively the character's mastery of the self, the mundane, and the arcane. Which just means fighter, thief and mage
David Fisher
Might (raw power of spells) Alacrity (speed with which spells are brought to bear) Grace (the finesse of spells produced) Inventiveness (creativity and adaptability of spells) Concentration (ability to maintain spells and associated effects)
>but for what it's worth I've enjoyed the first few issues Thats because you have shit taste and you are aware that it is objectively bad.
>It's nice to have a fantasy setting played straight with a lot of crude sex and drug humor Yeah that would be nice, but that's not what Rat Queens was. Rat Queens was essentially Sex in the City in Fantasy if written by Feminazi-Hipster from Commiefornie.
The characters were unlikeable, the plot dumb, the sidecast just background-noise for the Main-Cast and SJWs finally need to learn that being a snarky cunt for the sake of being a snarky cunt hasn't been funny since Daria, if you try to make a character-trait into a full character it will end up as massive unlikeable twat.
Jeremiah Brooks
Speed Killyness Unf Brains
Owen Watson
Physical Mental Endurance Luck
Luck is only there because a lot of the time rolls (specifically charisma) are less "you totally convinced this guy" and more "you're lucky that he's dumb enough to believe you"
Kevin Hill
Muscle Movement Manliness Mind Mentality Moustache
Eli Phillips
Gumption Bend-ability Heartiness Thinkatude Common Sense A Certain je ne sais quoi
Logan Robinson
Attack Defense Special Attack Special Defense Speed HP
Nathaniel Wilson
Not only this, but the series is even shitty at the crude humor because it's basically trying to present these characteristics in a positive, almost role-model like light. Do heavy amounts of drugs and fuck literally anything hot enough and walked in front of you? That means you're empowered and independant like these strong female characters! This is in spite of the fact that the classes they all claim to be part of would require rigorous strength training, intelligent studies, and good moral values in general to keep a competitive edge. But nooooo, lets not worry about that. They're just stronk females because females are obviously naturally stronger than males.
To answer your question, I keep Strength, Dex, and Con, and replace the mind stats with Magic, Resistance, and Appearance. Mental abilities should be filled in by the player, and there's no real good excuse for allowing dumb characters on the field other than "I saw it in muh cartoons". Stupid people in a dangerous line of work die off, and the game should be reflective of that. That, and nobody roleplays those stats well anyways.