How do you treat Golems?
Stone faith powered Constructs?
GOLEM THREAD
Other urls found in this thread:
Either
>Truly unthinking magical automatons which needs very carefully worded orders to not cause trouble.
or
>All my favorite robot tropes, but in fantasy
Both are good, but not co-existing.
Constructs powered by arcane energies.
What they're made of (i.e. flesh, stone or metal) and the kind of magic (necromantic, faith etc) doesn't matter.
The more finely made the construct, the more magic it can store, and thus the more powerful it is. You can smush together a bunch of clay and zap it to make a simple automaton or you can spend decades and the finest artificers to make a nigh unstoppable magic robot.
I see you are a man of culture
The first option is good to teach players to be careful what they say to prepare them later for genies and devils
Are there any ways I could really differentiate golems from robots so that they feel distinct?
Golems should fill an intermideate space between a robot/construct and an elemental. They should be automatons with some sort of input, but also the must have some element like clay or truth
I treat them fairly and respect their needs, choosing to dialogue with them instead of just oppress and exploit them, as they are productive members of society and as such deserve respect.
Also because their union's biggest maulers and best negotiators are the same. You don't want to cut the discussion with someone who can crunch your skull with a single punch.
>Discussion
>With a being unable to talk