Necromunda General

No you aren't. They don't feel particularly 40k

Aye, this last year I've become more comfortable just leaving alone and only hitching myself to the nostalgia train rather than bitching. Its clear modern 40k and other games in general are pitched towards the mid-20's and under gen and moving well away from what made me love em when I was like 11 years old.

I don't have to like it but I can't change it and there are a few people out there still doing that aesthetic.

>why is GW appealing to youngsters
>rather than making the sort of stuff that appealed to me when I was 11

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I mean, the fact they even rebooted Necromunda, a game no-one under 30 had even heard of, is pretty rad of GW, but no. Not good enough apparently.

Grognards gonna grog I guess.

Guys. I want to start a necromunda games in my local club, but at first i need to interest people to start buying miniatures. Can you write about + and - all existing gans?

>bolt-needler
Everyone want one, get them for leader and champ first.

>shotgun
Everyone can have them,

>Chem thrower
Sprint champion or camping Ganger, use to defense against charger.

>dual-auto juve
No longer the best way to arm juve, use stiletto dagger.

Goliath (incredibly tough close combat machines)
+Toughness 4
+Good Cool Stats, they pretty much don't break
+Grenade launchers in the starting house list
+Decent range of CC weapons
-Stub cannons in the house list aren't great
-Slower than other gangs (not a huge issue)
-Rivet Cannon is terrible
-No access to auto weapons or las weapons in house list

Escher (glass cannons, amazing damage potential in combat):
+Toxin weapons
+Cheap lasguns
+Juves with stiletto knives are combat monsters
+Plasma pistols in the house list
-Poor Cool Stats, they have a habit of breaking and bottling
-6+ armour
-Can struggle in underhive games

Orlock (salt of the earth shooty all rounders):
+Great at range, lots of solid shot weapons on house list
+All rounder gang, average stat lines without many glaring weakness
+5+ armour save
+Both house list heavy weapons are pretty decent
-Below the others in terms of CC potential
-Ammo checks on their weapons are pretty much all 4+

That's been my experience with the gangs so far. I've been playing Escher against a mix of all 3 gangs.
I struggled to find players for a while as my gaming group wasn't that interested. Once Orlocks released and I ran some demo games that all changed, there's 7-8 of us playing now with a campaign starting in the near future. We played a big multiplayer game a little while back that was total chaos but one of the most fun and memorable games I've had in years.

>paint your Van Saar as Doomguys

I want them painted as tron

Many thanks!

Now that Kill Team is back, how will that affect Necromunda?