Pitch your Game

>ITT: Post your incredibly high concept idea for a homebrew and then figure out how you play it
I'll start off: Bums Fights. You raise a band of Bums for underground fighting against other teams of homeless men owned by the slightly upper middle class. The game would be more in the vein of Wargames than a traditional roleplaying game

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slice of life game based in a post-post apocalyptic setting where a small group of misfits pilots and lives in a mecha, a remnant of the once great now dead civilization before them.

are you a bad enough dude to deal with the oddities of the Wasteland and bust mecha heads?

Police detectives or private investigators in a fantasy setting's modern era investigating everything from teleporting bandits to Jason-esque vengeful undead stalking a fishing town

I'm still working on the crunch for Lobster RPG, I need to figure out a good method for organizing and drawing up .pdf's that look decent though.

Is it a giant city that is a mecha, because I saw that anime.

As for my setting...

Strange crystals have grown out of the ground and people have learned that by carving runes into objects that have crystals in them, they can do magic. Now it's the age of pirating and ships are powered by crystal engines and weapons are like rune pistols and swords that have runes on them, as nations are warring over the remaining crystal deposits know and desperately searching for new ones.

Yugioh-esque rpg where players solve problems with magical trading cards. Anyone can make cards but a wizard has to enchant them to make the effects happen, if they're overpowered they will be cursed and only have negative effects, but underpowered cards may become blessed or more powerful.
I don't think anyone would play this.

How about a game about a group of RPG nerds who are trying to get laid at comic con before they go to college?

Oh shiiiiiiiiiet. I'll make a new thread tomorrow

Lusus Naturae, an RPG where the players play as monsters made with a system similar to Spore, Impossible Creatures, and Pathfinder's Summoner creature creation rules. Recharging abilities requires eating things appropriate to your creature's diet including people if you're a carnivore. Pic potentially related if your creature has the Blubber, Fins, and Basic Carnivore Jaws adaptations.

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Thinking a lot of a system that is elements of sci-fi wargame like firestorm Armada/BFG but the fleet is made up of PCs. Each player would perhaps control a cruiser of sometype with various crew making up their skills. Ship type plus specializations would limit what abilities could be picked up. Eventually player could upgrade to larger ships or start fleshing out a squadron of smaller line ships.

I almost had something like this happen in a campaign set in 80's Detroit - PCs fresh out of prison started recruiting hobos to start a mercenary company. Then one of players went for vacation without telling anyone and campaign kinda fucking died.

The Magnificent Caravan, a game in which you play the leaders of a group of totally-not-gypsy nomads traveling from town to town trying to make ends meet. While you're in town you have to balance getting money and resources, keeping incidents (from both nature, the townsfolk, and your own people) that would endanger your caravan from occuring, and trying to stock up for the inevitable moment in which the town's suspicion and xenophobia tips to a boiling point and they run you out of town. Once you're out, you've gotta make it to the next town alive.

Ideally would have modules built for different settings. Wanna run it as a turn of the century traveling carnival or a steampunk hot air balloon city? How about a interplanetary migrant fleet or a group of homeless kids traveling from city to city?

Originally I made a mock up for a 24 hour RPG thread, but I never finished it and it's nowhere near as robust as I would like.

For real though, I'd play the hell out of these. Bum Fight Mordheim sounds great, a Trading Card Games: The RPG could be really fun if done right, preferably in a manner that lets it be as goofy and over the top as card game anime should be, and I actually made a super rules light game like Lusus Naturae when I was in middle school. It was garbage, but I love the concept.

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How do the summoner creature rules work? I'll admit I've never really looked much at that class.

Some sort of strategy-survival game where you and several others need to survive in an infinite fantasy forest. Maybe put in base designing for anyone interested.
Alternatively, political-war game where each player is a mage king and must amass power, resources, and so on.
Which one's better?

mage king is hands down the superior idé.

i've had the thought of making a game about being mid to high powered maiar that follow melkor in 1st age middle earth. not balrogs or anything but like osse or sauron. powerful but only in pretty narrow ways.

The infinite forest idea sounds like it could be really cool. I think the latter one is the kind of thing that seems probably already made or at least partially made. The idea of an infinite setting for a survival game (perhaps randomly generated or similarly within reason) could lead to some really fun ideas.

bump

S.T.A.L.K.E.R, the RPG, and S.T.A.L.K.E.R, the Wargame. Get them a good name, I don't know. The main idea is that you roam across the wasteland, shoot mutants and hostile stalkers, get your shit kicked in or survive in this hybrid innawoods/urbex sort of setting on the RPG, while the Wargame you field a small band of Stalkers belonging to one faction versus another faction, with chances of things like anomalies, mutants and even other factions appearing as the game is being set. You could have fights for a petrol station where you're suddenly ambushed by a bunch of pseudodogs.

Mutant Jungle War where soldiers are mutated from experimental agent orange they fight Amazons in a world covered by jungle. The third faction are humans who live underground and are obsessed with being clean and use robots for most of their dirty work.

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Warhammer: Depths of Mars

Similar to Space Hulk, except instead of a group of Terminators in a genestealer infested derelict, you have a party of Adeptus Mechanicus archaeologists delving into the forbidden and unexplored depths of mars on the hunt for forgotten STCs and lost artefacts. Rather than being slow moving killing nigh-invulnerable killing machines, your team are fairly squishy and evade the beasties hunting for them instead by interacting with door controls to rearrange the layout of the floor in order to trap the monsters hunting for you and open up new paths of escape. Your party will be composed of your selection of Admech specialists who each have special abilities relating to their roles (Skitarii have general combat bonuses, Xenobiologists gain victory points for slaying Xenos, Enginseers can repair damaged machinery, etc.) while your opponent controls a hidden cadre of one of the many threats that lurk within mars's labyrinthine corridors--Necrons, rogue servitors, ancient robots of the Horus Heresy, Hereteks, and perhaps even surviving Men of Iron.

I'd play it.

Large continent with several different regions all ruled by a different kind of king or lord. There'd be a genie king, mage king, pirate king, etc.

Unfortunately finding ways to make it engaging is difficult

for ages i've had an idea rolling around in my head for a CCG RPG which i've never convinced my pals to play:

the rest of Europe is watching the French Revolution unfold, but a hidden war of occultists is resulting in murders which baffle the authorities. the deck of odd Tarot cards (there's only one) can be used to summon various demons, from imps to pit fiends, and mages and alchemists are using them to assassinate each other. the cards are kind of like the One Ring (they "want" to be found, preferably by someone evil enough to use them, want to be collected together into one deck).

the PCs just accidentally stumbled across the legendary long-lost card that summons Lucifer. they're probably not going to live long enough to figure out what it is or how to use it. if they do use it, it'll probably end the world.

A stripped down and rebuilt Infinity game might serve you well for the wargame base. It even already has sneeki mechanics.

Adding to that thought, wargear and condition would play a huge role in the army building portion. Goonsquad with sawed-offs and rusty markarovs up to elite boys armed with fresh 74us and full trinket loadouts

exploration/treasure hunting game taking place in the later years of colonialism in Africa (basically 1870-WWI) where you can play as explorers/traders/soldiers from different nations or play as a native and go on adventures with your party.

I was thinking FiveCore for the base, actually.
>Five Men At Pripyat

Favorite thing in this thread.

I have a game idea where I bump the thread. I don't think it'll work though

The world's biggest sports is where human sized custom-made robots beat the fuck out of each other on screens virtually everywhere.

The players are all individual up and comers who just brought their first chassis and are competing against each other on the pro circuit.

just like in the gook cartoons. i love it. the chaos of the revolution would make for a sort of wild west where the people holding the cards could rise in power quickly and be either unapposed or be forced to face down 500 angry revolutionarys.

A tabletop boardgame/wargame about being a fantasy thief. There's be two startersets, each with an mdf/cardboard set of terrain. One depicting a medieval city which would come with plastic miniatures of the thieves, the guards, citizens, one of a conventional dungeon which would come with orcs/skeletons/monsters, tombs and the thieves

The rules would run on reaction and an overwatch mechanic; the thief player could use the terrain, etc to move around and sneak in, certain areas being classed as shadowy while guard players could place lamps, etc to negate this. It would be a dice roll with a modifier depending on bonuses/negatives of items, the base line stat of the miniature in question and distance. So within 6 inches 0with a baseline notice of 4, but with a thief with a cloak of darkness, -1 to notice etc.

Combat would be eschewed for the most part; with flight and evasion highlighted; multiple thieves would be used as noticing a thief would make all the guards rush until resolved, allowing for a sacrificial/luring mechanic to be employed and certain characters would be better at this and others worse.

The big issue is how to prevent the guard player from turtling; perhaps rules to say the guards must move in a patrol pattern or a set distance each turn.

Solo play rules would also be included.

There's an old game by Greg Stolze called Meatbot Massacre that's basically this but with mad max'd up cyborg mutants. Might be worth making a more techno-centric rework or reskin for it?

Attached: Meatbot Massacre.pdf (PDF, 920K)

>Fantasy bum fights
I mean i know its just Gladiators but on a small scale, bu I LIKE IT. I'll think about that.

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