just like in the gook cartoons. i love it. the chaos of the revolution would make for a sort of wild west where the people holding the cards could rise in power quickly and be either unapposed or be forced to face down 500 angry revolutionarys.
Pitch your Game
A tabletop boardgame/wargame about being a fantasy thief. There's be two startersets, each with an mdf/cardboard set of terrain. One depicting a medieval city which would come with plastic miniatures of the thieves, the guards, citizens, one of a conventional dungeon which would come with orcs/skeletons/monsters, tombs and the thieves
The rules would run on reaction and an overwatch mechanic; the thief player could use the terrain, etc to move around and sneak in, certain areas being classed as shadowy while guard players could place lamps, etc to negate this. It would be a dice roll with a modifier depending on bonuses/negatives of items, the base line stat of the miniature in question and distance. So within 6 inches 0with a baseline notice of 4, but with a thief with a cloak of darkness, -1 to notice etc.
Combat would be eschewed for the most part; with flight and evasion highlighted; multiple thieves would be used as noticing a thief would make all the guards rush until resolved, allowing for a sacrificial/luring mechanic to be employed and certain characters would be better at this and others worse.
The big issue is how to prevent the guard player from turtling; perhaps rules to say the guards must move in a patrol pattern or a set distance each turn.
Solo play rules would also be included.
There's an old game by Greg Stolze called Meatbot Massacre that's basically this but with mad max'd up cyborg mutants. Might be worth making a more techno-centric rework or reskin for it?
>Fantasy bum fights
I mean i know its just Gladiators but on a small scale, bu I LIKE IT. I'll think about that.