Kobolds rule!

>:3 Kobolds are rather weak as they have -2 on strength and have light sensitivity but they make up for that as they are excellent excavators, rather quick, and have darkvision so they are rather amazing. the only weird thing i have to say about them as a super Kobold fan is their ability to swap Gender

Kobolds are literally the best at being the worst

How would a Kobold taste like?

What are some interesting tactics you can use with 5e kobalds?
This picture is pretty interesting where I could have kobalds ransack an artificers wagon and steal bolt-throwers or gun-lances.
There was also a table in some 5e module that gave traits for corrupted kobalds with extra eyes, vestigial or working wings, more arms, crazy colored skin, extra teeth and other things.

you could tunnel under a wall
or since they are extremely light you could strip your gear and walk over most traps with ease

Attached: kobold.jpg (625x352, 46K)

Kobolds are really crafty when it comes to traps. Just get wild and creative. Even if one trap on its own isn't a treat, a huge variety of mediocre but unusual traps will eventually catch people off guard badly enough to make things serious.

the more i think about Kobolds the better they are and now that i think about it most people are just really salty because they probably died to the crafty little dudes

I'm now thinking of making a kobald that can't do anything except shoot rocks in a sling (1d4) and activate traps. He could even have a multiattack which is designed for activating traps. I'll call it [MULTI-ATTRAP]
Then he can run around the field activating shit while the others distract the PC's.

That's why they're great.

>they won't be laughing with a crossbow bolt in their neck
Oh no 1d8 damage, what ever will I do