on a scale of 1 to autistic, how autistic is it to describe normal animals, and as soon as your party relates it to something they know like, "oh thats just a dog" you smile at them and say "what's a dog? there's not word for "dog" in this world, your character knows that it's called a ..." ?
Asher Ward
7. It's nice that they're that invested in the world, but we as players are not speaking in dnd common.
Easton Martin
>no word for dog fuck you of course there is faggot. if it exists people will name it.
Gabriel Flores
about as autistic as changing measurment from metric/imperial to some random retarded shit or changing days/months for some meme names
Joseph Bailey
Probably like 8-10 autistics.
I mean, why would you do that in the first place?
David Lee
>get hyped up to play a drunken master, using a style full of tumbles, improvised weapons, flexible and acrobatic agility, and enduring pain, just like Jackie Chan >see it in XGE >lol you can get up from prone and attack things a lot
why must this edition always disappoint me so?
Cooper Cruz
That sounds insufferable. Why not question "steel" or "Ocean" or "leather" while you're at it.
Thomas Watson
What should I read if I want to understand Dark Sun and run a campaign in a few weeks?
of course there's a word for "dog" that's implied with the ...
I thought so, just a dumb idea that came to me last night. Cheap way to add mystery I guess? I dunno, I thought it was dumb but I just needed input to confirm it.
>Cheap way to add mystery I guess? There's no mystery in this, just annoyance.
Anthony Morales
Thanks! I actually already have this one and I will read it first. I'm just asking for additional content if there is any. Must-have or must-read kinda things.
I'm sure some ppl in here had terrible experiences with DARK SUN as well so I kinda wanna know what are the big no-nos as well.
Parker Howard
What's your favourite setting and why /5eg/? >Eberron fag here no, your homebrew setting doesn't count
Asher Garcia
Al Qadim. Familiar enough to be comfy and campy, without being !HRE version 1 billion.
Matthew Campbell
Seeing as how the next major drop from Wizards is going to be Eberron, What races would you allow or not allow for that kind of setting if you were to have a session 0 tomorrow? (If you restricted any)
Do you restrict any in your game right now? Do people react differently if they encounter a less common race?
Colton Walker
>It's not called a dog, it's a Zameph >Wow! How Mysterious! ?
William Cook
>next thing is going to be eberron SAUCE NOW
Zachary Cooper
So how do your setting deal with unpleasant implications of half orcs existing in a world where orcs are violent raider types?
Christian Phillips
>Do you restrict any in your game right now I allow anything, even homebrew if it's balanced and fits in the game world
Nathaniel Mitchell
>the next major drop from Wizards is going to be Eberron But that's not true. It's going to be Spelljammer.
Carter Kelly
the next major drop is gonna be them dropping the ball on virtually fucking anything and everything
Jeremiah Powell
>all of a race as a single culture Apply yourself.
Samuel Gutierrez
No, that was XGE.
Aiden Howard
and you think they're gonna do any different with MTF?
Christopher Hernandez
I had a DM who made up a bunch of days of the week and month. There were 12 months and 7 days. Honestly it was just a hassle and it didn't add anything to the game. I'd have been okay with it if it wasn't just exactly our system with 19 words changed.
It's like in those old alien movies where the aliens are like "we will arrive in two of your earth minutes" or something, but reversed. It's lazy and dumb because DnD doesn't use the English language at all. They speak Common (or Elvish or Dwarvish or whatever), and we just approximate it in English for convenience. Saying 'there's no word for dog but it's called a...' contradicts that. Translating 99% of words into English but leaving a handful in whatever made up language you're speaking breaks suspension of disbelief completely.
Brayden Phillips
>MTF >featuring MtF elves Why did I not realize this previously?
>Spelljammer Maybe in 2030 when they have released every other setting
Camden Murphy
Sorry to rant here but I just wanna see if my frustration is justified or if I'm just being bitter about it >get into a dnd game a little later, dm is running Tomb of Annihilation >dm is one of those dms that can't ever finish out a campaign and starts a new one every three weeks (at the time i didnt know this) >we stop playing ToA, move onto some homebrew, some pathfinder game ran by a different player, curse of Strahd, etc. >this cycle continues for two months >last night, dm said he felt bad for not finishing up Tomb >get excited; finally happy to return to my old character and get the ball rolling again >he said theres a time skip of about 3 months and that we're all eleven now >ok cool nice, we're stronger now >says an ancient red dragon has called us out and we are supposed to set sail to his island lair in 3 weeks >sounds difficult but i guess we should use this time to prepare and stock up >dm says red dragon has razed half the city as part of the warning. Fire resistance potions are all almost gone and now cost 10x the gold >ok thats weird but we can definitely still finf stuff outside the city to help us >says its been 2 weeks now and it takes a week to sail >city captain gives us 30 soldiers to take with us; sorta nice but they're basically meatbags >we get there; kobolds ambush us from.the ceiling somehow even though the majority of us have darkvision; think whatever, they probably have tunnels >kill all kobolds, 40 come out and all target our cleric from 150 away with bows. 4 ropers fall down frm ceiling as well >after that 2 fire giant dreadnoughts come out of nowhere >use my cape that allows me to walk on walls and ceiling; try to peek through the holes the kobolds came through. Dm says theres no tunnels up top at all >ok i guess >stop there because the combat itself took like 8 hours with all the soldiers moving
Brody Ortiz
No, you dingus, Spelljammer is next because they have to explain how everyone's persistent waifu characters they play every game no matter what gets from realm to realm.
Zachary Carter
Anyways next week we're having to fight thr red dragon after all that shit. The dm is one of those guys that played a lot in 1st edition so I'm pretty sure hes just trying to TPK us to "finish" the campaign. I'm a lil frustrated and thinking of skipping out next week. I'm just upset and think its a little lazy to revive a 2 month old campaign just so he can kill us all.
Noah Kelly
How many ideas/fully fleshed out characters do you have waiting and ready for a campaign, that you know you'll never get to play? I've got a Fighter, a Ranger (Possibly with some Warlock in him) and a Bard with their character sheets already made, as well as two vague concepts for a pure Warlock and a Diviner Wizard that I want to flesh out and play as well. Shoutout to the forever DMs that have a thousand ideas that they'll never get to play
Rattle off your parties, boys. >Halfling Lore Bard >Half-Orc Vengeance Pally except he's a mutant instead of a half-orc >Dragonborn Sun Soul Monk but he shoots lightning instead >Gnome Wu Jen Mystic >Human Celestial Warlock
>Jack of All trades. When you gain this ability at 2nd level, choose one ability score. You can add half your proficiency bonus (rounded down) to all ability checks using that ability score that don't already include your proficiency bonus. You can choose an additional ability score at 4th, 8th, 12th, 16th, and 20th level.
>Master of None. The Expertise ability is removed from the bard's list of abilities.
Don't really like full casters also being skill monkeys with expertise on top.
It's genuinely hard to believe just how badly they fucked up the Sorcerer. There is literally no reason to ever make one.
Robert Wright
Half-Orc Barbarian Halfling Barbarian, played as a half-doppleganger for some disguise fun and being extra flimsy. White Dragonborn Monk Celestial Elf Warlock Elf Barbarian
Jaxon King
Sorcerer and Warlock should have been just one class
Brayden Walker
He's a cunt. Find a new group.
Wyatt Kelly
Imagine this: roleplaying
Grayson Long
Go read about the development history behind 5e, then it'll make complete sense.
Camden Price
>all this crying over sorc when PBH beastmaster and Wot4E haven't been fixed in a published book
Ethan Reyes
gay
Dominic Smith
You can fluff Warlocks to fit the Sorcerer's flavor, no need at all for the class to exist
Bentley James
Half-elf Rogue Assassin Assamir Cleric of Life Human Monk of the Open Hand Kor Cleric of The Forge
Hudson Myers
My houserules for the Sorcerer give them extra SP, additional metamagic-gaining levels, an automatic metamagic that lets them alter the damage type of a spell for 1 SP (changing from and to other classical elements only; fire, acid, ice, lightning), extra spells learned, and the ability to learn spells in a different element (ex. learn Lightning Ball instead of Fireball or Cone of Acid instead of Cone of Cold)
Easton Cox
These are subclasses not the entire class
Isaiah Peterson
It's a different type of shit. Those two are shit by design. Sorcerer is shit because it is completely outclassed by Wizard
Brody Wood
Sorc is suboptimal but it's 100% playable, even if you can't play a black dragon sorc and be bard/divination wizard tier.
Evan Flores
Warlocks don’t fit into those 3 categories
Adam Ramirez
I personally like Planescape a lot because it was the first setting I really got into (from playing Torment). I really like the faction divide and the metaphysical/philosophical conundrums that arise from it, because I think it's more interesting than the political shenanigans that have become popular in fantasy because of GoT. It's also a good way to have an incredibly varied amount of environments, locations, and enemies to deal with. To cap it all off, I don't think anybody will argue with the statement that Sigil is fucking awesome and a great place to serve as a "base" for adventurers.
>What creatures/groups/elements live on the city outskirts? Why? Does your party have any association with them?
The only time my GM has described people on the outskirts of a city was for a city that became overrun by demons. So basically everyone on the outskirts were just adventurers, the military, or mercenaries.
>Bard also has 7 more spells at level 20 than Sorcerer >even though both are memorization-type casters >even though they can take 6 goddamn spells from literally anyone I think the problem are Bards too strong, as the other memorization-type full caster. Warlock's its own thing.
Sorcerers are fine when you remove wizards from the equation. If the devs weren't fully engrossed in their quest to take every single good thing about sorcerers and give it to wizards, sorcs would be great.
Jaxson Turner
Bards are fine really, all the casters are good at specific things; Bard is a good support and control while being able to steal a few spells to fill gaps Cleric is a great support with some damage and control Druid is summoner with some support, control and damage Wizard is great at control and damage Sorcerer is great at damage, but metamagic isn't enough to make them stand out when wizards exist
Lincoln Fisher
Want to homebrew a time cleric, how does this sound for a channel divinity?
Target a 1ft cube within 90ft of you, enemies that start their turn or enter the area must succeed on a dexterity saving throw or their speed drops to 0. While in the area, attack rolls and dexterity saving throws are made at disadvantage.
Levi Phillips
>mfw use the Russian Orthodox calendar in my games
>Give sorc additional spells based on sorcorous origin. At least one per spell level.
>Spells Known. Sorcerers gain 2 spells known every odd level, and 1 spell known every even level.
>Font of Magic. Sorcerers gain 3 sorcery points at 2nd level, thereafter they gain 1 sorcery point every odd level, and 2 sorcery points every even level.
>Metamagic. Sorcerers gain two metamagic options at 3rd level, and another at 5th, 7th, 9th, 11th, 13th, and 15th level
>Change Careful Spell to work like wizard evoker's Sculpt Spell.
Some other metamagic options probably need to be reworked also, haven't looked at them yet.
Made a Dragonborn Rogue who was raised by Gnomes. After finding some cursed coins in a forest during the night he has fever dream about murdering his parents only to wake up and find he actually commited the act. He runs away and eventually joins an adventuring guild where he joins the party. Over their adventures he gains more and more coins and learns that with enough he can Dragonball wish for anything he wants. So he starts talking the party into going on adventures into areas where he can run into and gather more coins. It gets to a point where he's so crazed about gathering the coins that he murders an orphan and willingly tried to complete a sacrifice to sell his party members souls. But they were divinely protected so nothing really bad came out of it. All of this and he had accidentally drank the blood of an angel so if anyone tried to detect alignment he'd just come up as good. Eventually with the help of a thieves guild he started up he gathers enough coins and gets to wish for his parents back and now he lives on as the head of the thieves guild
Carter Phillips
>Sorcerer is great at damage That's not true in 5e though
Ryan Richardson
PHB beastmaster's beast eats his actions, has poor scaling, and can never overcome non-magical weapon resistance/invincibility. Wot4E monk is insanely Ki-hungry. The mechanical design of the subclasses makes them shit. Sorc is 100% fine except it's narrow is scope and something else does what it does better.