/5eg/ - Fifth Edition Genera

Explain shit by design please

Attached: Time Domain.pdf (PDF, 2.22M)

Made a Dragonborn Rogue who was raised by Gnomes. After finding some cursed coins in a forest during the night he has fever dream about murdering his parents only to wake up and find he actually commited the act. He runs away and eventually joins an adventuring guild where he joins the party. Over their adventures he gains more and more coins and learns that with enough he can Dragonball wish for anything he wants. So he starts talking the party into going on adventures into areas where he can run into and gather more coins. It gets to a point where he's so crazed about gathering the coins that he murders an orphan and willingly tried to complete a sacrifice to sell his party members souls. But they were divinely protected so nothing really bad came out of it. All of this and he had accidentally drank the blood of an angel so if anyone tried to detect alignment he'd just come up as good. Eventually with the help of a thieves guild he started up he gathers enough coins and gets to wish for his parents back and now he lives on as the head of the thieves guild

>Sorcerer is great at damage
That's not true in 5e though

PHB beastmaster's beast eats his actions, has poor scaling, and can never overcome non-magical weapon resistance/invincibility. Wot4E monk is insanely Ki-hungry. The mechanical design of the subclasses makes them shit. Sorc is 100% fine except it's narrow is scope and something else does what it does better.

Attached: Sorcerer, Tweaked.compressed.pdf (PDF, 5.39M)

>doesn't get access to Time Stop

Attached: nani.png (702x397, 145K)

>Half-Elf Divine Sorcerer
>Dragonborn Paladin Oathbreaker
>Revenant Elf Zealot Barbarian
>Half-Elf Swashbuckler
>Human Tempest Cleric

What blasting spells are they missing that makes them bad at damage?

That's a 9th level spell user. How would you give them that?