Humans on suicide watch

It depends on the task, actually. With Go for example AI showed couple of moves no human could though of, and won the game with it. But go is kinda easy couse have all the information and limited ammount of possible moves.

But before alpha-go everyone though that AI could not beat best players. And suddenly it did it.

>given further research
so you mean "given more input by humans", thanks for agreeing with my point

the question isn't whether or not a computer can beat a human go player, the question is whether or not the same program will beat go players forever, without modification by a human.

>thanks for agreeing with my point
No, thank you for agreeing with mine.

>limited ammount of possible moves.
While technically correct, you clearly don't understand what you are talking about.

There are literally move board states in go, than there molecules are in the universe. In fact, there are more board states in go, than there are molecules in all the universes in total, if every molecule was a universe.

No computer ever can have all the information. Thats the point. Alphago isn't brute forcing anything. It has _learned_ how to play, and it has _learned_ by itself (not taught) how to play well. In fact, better than any human ever, in a few months.

obviously with time AIs will surpass humans in more and more areas. but an AI beating a human in a game is pointless. what matters is practical application

Our last hope

I doubt having a heat map of every professional game ever played qualifies as self taught.

A rigorous program would defeat humans for thousands of years.

Go is currently the most complex and competitive game on earth.

Defeating humans in games is laughably trivial. If you actually want to go through with this, I'll use the latest version of Komodo or Cepheus and your players can try to beat them without computer assistance in chess or HULHE.

>I'll take my team of 14yo, you take your team of AIs and have them fight intensely.
>After a month
You don't understand. AI can incorporate knowledge from millions of combat-years.

>NEW AI BEATS NAVY SEALS AT VIDEO GAME
>AI has aimbot and wallhacks

SINGULARITY

>go

That's different. There's almost no variables involved, it is just a bit of math crunching based on previous uncomplicated learning. AI fighting a human in an air combat simulator has so ton more variables that AI have difficult with.

>Go is currently the most complex and competitive game on earth.

Board game. Not video game in a 3D world.