Can you solve this for me?

Can you solve this for me?

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I don't even know what I'm looking at.

If it was minesweeper I could

I wrote a kuakuro solver but you need to format input grid as text like that pastebin.com/YWc2xWwi

Is it one of those sudokus where you only know the sum of the numbers in each row and column?

The numbers are the sum total of the different rows and columns.

No zero's. Each sum is made with unique integers.

>top left "3" is either 1 + 2 or 2 + 1

>No zero's. Each sum is made with unique integers.
Each sum is made from the digits 1-9. That's the key.

Look at the right-hand side, the first vertical 3 must be 1+2 (going down), because otherwise you'd have to have 10+1=11.

>A two-digit 3 must be 1+2 (in either order)
>A two-digit 4 must be 1+3 (in either order)
>A three-digit 6 must be 1+2+3 (in some order)
>A three-digit 7 must be 1+2+4 (in some order)
etc.

with pleasure

>a system of systems of linear equations
linear algebra didn't prepare me for this

Why do you write your 9 as a g?

do these have unique solutions

what constraints need to be met to ensure unique solutions?

because I'd rather write it as a g than a q

>9
>g
>q
>o

I'm not sure what you're trying to say. How do you write a 9?

IIIIIIIII

...

Thanks man

its still just 1 system, where the coeficient matrix hapens to have large blocks of 0s

>do these have unique solutions
this one obviously doesn't.

Ive already seen 2 places that you can literally insert any number less than 8 and it can still be solved.

>Defines a function Q(v) to be equal to the dot product v * v which is equal to //v//^2
>Not writing //v//^2 instead of Q(v)
Why did he do this? Did he define the symbol * to mean something other than dot product?

Nevermind, it can be seen above that ( x1 , y1 ) * ( x2 , y2 ) = x1x2 + y1y2

But that doesn't explain why he defined a function Q(v) to be equal to a vector's own dot product. What did he mean by this?

Where?