What's the bare minimum range of operations an AI should be able to perform?

What's the bare minimum range of operations an AI should be able to perform?
I'm exploring all sorts of different ways an evolving AI could work, but I'm not sure which ones are even possible to compute with.

Other urls found in this thread:

gen.lib.rus.ec/book/index.php?md5=C37CE53726FB431E5815F9B1E573BFD6
twitter.com/SFWRedditImages

Pleasing my dick

Pain is nature's teachings.

That's one cute snake.

You aren't exploring anything. Get over it.

Would you like to be explored?

turing completeness or something close to it

Now get the fuck out of here and read pic related, which I have linked here:
gen.lib.rus.ec/book/index.php?md5=C37CE53726FB431E5815F9B1E573BFD6

EE student with an interest in CS. Is this book any good or just a meme?

>suggesting a book on AI
>when current AI is always either just database-absorbing or trial-and-error mutation

A useful AI? Whatever you design it for.
A real AI? Everything a human can.
A skynet AI? Everything a human can and more.

I mean fundamental, internal operations.

It needs to be turing complete.

You should look into Neural Turing Machines OP

Not gunna lie... but this is part of my "Touring" (my body) test for AI.

Again it depends. If you're trying a human like AI, nuerons simply connect each other, so all you need is to be able to create pointers and derefrence them. Of course nobody is gonna try to make an AI that literally has every neuron a human does, so simplifications are neded.

Think of it as how we simplify 3D graphics using vertex and polygons instead of trying to render every single athom/molecule. The results are an aproximation, but they are good enough to fake aur eyes.

So, I thught about that and I've come with 6 diferent types of linking aginst entire structerues (ideas) as a possible simplification (if wich I have no idea if it's going to work) but here you have it:
[code]
#define Idea2 std::pair
lnk_op gen = lnk_op(this); //A is generalization of B
lnk_op elm = lnk_op(this); //A is element of B
lnk_op syn = lnk_op(this); //A is a synonim for B
lnk_op rel = lnk_op(this); //A has a relation to B
lnk_op cmp = lnk_op(this); //A is B compared to C
lnk_op act = lnk_op(this); //A is doing C in time B
#undef Idea2
[/code]

I would not usually give my ideas for free, so please if you're gonna use this idea make your project open source.

Ohh seems code tags don't work on Veeky Forums.

user, it clearly has legs. Here's an actual cute snake though.

Niggah, current AI ain't like that at all.
>> database absorbing
That means absolutely nothing.
>> trial-and-error mutation
deep learning does not even remotely work like that, neuro-evolution is fucking old

This book is a damn good place to start to learn this shit

The understanding of how the world works for entities that are human-shaped and have human parts and stand on human bits to serve humans because humans humans humans do not squish no.

Thanks!

I also soo the book recomended in Amazon, so I may just as well buy it, it better not be about statistical correlations.