>Basically, you can't simulate a clone of a universe inside itself unless you zip away parts of it.
You could just run it 1000 times slower.
How strong must a CPU be to simulate the universe?
You'll need at least a GTX 1080 graphics card, maybe two
We can't simulate it unless we way a way to losslessly compress it. Is there a way? Probably not
25 THz speed with a 50 YB cache
>brainlet detected
Please log off Brian enough internet for today
Time is just an illusion created by our brains. The univserse has no speed of time
>lrn2specialrelativity
You can prove things mathematically without trying them. We aren't cavemen anymore.
What is the simulation brainlet and why does its resolution matter?
>Let us say it creates a new universe from quarks or whatever smallest particle is.
Completely inefficient. A baseball may microscopically consist of a shitload of quarks, but it behaves just like a macroscopic, massive ball, Newtonian that is. Modeling it as anything but that is a waste. Likewise for simulating large scale astronomical structures.
Hint: this is what our creators figured as well. To save on computational resources, you only introduce more detail as scales get smaller (classical => quantum => string theory). It's very similar to how distant objects such as trees in videogames consist of low res textures and no eye candy (you can barely see it anyway), then as you get closer to it, higher res textures load and effects such as shadows, animation or tesselation get applied.
based mika