Testing AI's in video games

I was reading this article: "CLEVER MACHINES LEARN HOW TO BE CURIOUS (AND PLAY SUPER MARIO BROS.)", and i remembered an article from a few months back where some lab in California was playing around with their AI trying to drive a car in GTA 5, not so much playing the game though, at least i don't think.


There are 2 games i would really like to see an AI dropped into to see how they would work, and what they would do.


The first being Ocarina of Time, which was like the first major 3D, open world, sand box type of game. The game has so many random complex tasks. Just leaving the forest in the beginning part of the game would be an accomplishment. And, it would be interesting to see if the Ai tried to go off and finish the game, or if it just started poking around in weird corners.


The second would be Skyrim. The tasks are so random and weird, and there are so many weird combinations and missions to complete the game, it would be interesting to see if the Ai could actually complete any of them. Although, it's so easy to die in Skyrim, the game would probably need to be rigged so it's auto saving every 5 seconds or so.


youtube.com/watch?v=X4u2DCOLoIg

Other urls found in this thread:

youtube.com/watch?v=0vwQ0XhbmJA
youtube.com/watch?v=qv6UVOQ0F44
en.wikipedia.org/wiki/Bubsy_3D
en.wikipedia.org/wiki/Super_Mario_64
twitter.com/NSFWRedditVideo

I swear to God when I was twelve the aliens at the end of StarTropics on NES said that they heard me calling them fags (and yes I was calling them fags) when I beat the game

>The first being Ocarina of Time, which was like the first major 3D, open world, sand box type of game.

no it wasn't.

you clearly don't know anything about AI and those picks are completely arbitrary.

overall i give this thread 5/10.

bubsy 3d bay bee

The hard part about games like Ocarina and Skyrim, is that you would need language understanding to complete them. The characters in the game tell you where to go next.

not really. maybe you could try to make a program that pokes around until it gets it right. i'm guessing that at least one toddler finished the game this way, or some kid that didn't know english and had an american copy of the game. i might have done so, but i don't remember if someone that knew english helped me

it'd be more likely that the AI would find some glitch and complete the game rather than doing it normally

youtube.com/watch?v=0vwQ0XhbmJA

You could easily beat ocarina of time without ever paying attention to anything any NPCs tell you.

^This, AI brute forces its way to the best answer, which often gives you results that look weird to us, like constantly hitting one button or running in the same direction.
youtube.com/watch?v=qv6UVOQ0F44

AIs don't think. AI programs are nothing more than programming tricks, heuristics, and gambling with statistics.

brains don't think. brain is nothing more than a bunch of neurons, synapses, and action potential.

People don't think. Human ideas are nothing more than behavioral tricks, superstitions, and gambling with feels.

lol that was great i've never seen it glitched like that. Yea, they'd have to tweak the game to close those glitches before hand.

Prove it.
Spooky

Yes you could technically complete them, but the search space is far too large to be feasible.

It would be interesting just watching it poke around the map, to see what it is doing and why. Although i think it would really struggle just to exit the beginning part of the game.

It pretty much actually was. Every game beforehand was either "less 3D" (giving you less meaningful degrees of freedom or being based on a height map in the fashion of Doom instead of having freeer geometry) or otherwise didn't properly take place in a full on coherent world and instead was segmented into isolated levels which had elements cordoned off from each other such that your activity in one part wouldn't affect anything outside of that.

If this isn't the case then please name the game before this that actually did.

en.wikipedia.org/wiki/Bubsy_3D

en.wikipedia.org/wiki/Super_Mario_64

Neither of you read what I wrote or are otherwise trolling.

>isolated levels which had elements cordoned off from each other such that your activity in one part wouldn't affect anything outside of that

Both games had more focus on platforming in 3D space, but neither attempts to create a coherent, interactive world. And I actually own a copy of Busby 3D.

that would be tough. that 16 mins tas had over 30 glitches and there's 200+ discovered glitches in OoT as a whole.

I would love a KSP bot that built rockets randomly and used a neural network to achieve goals. Each generation getting better at that specific task.

>bootstrap skynet by plugging it into Ocarina of Time
>it's deathly afraid of chickens