I define art as any activity that is the combination of an idea (human creativity) that uses a skill (developed through years of practices as it implies mastery) and serves a purpose, be it intelectual or emotional experience.
Therefore in my definition, there are some arts that I call kinectic arts, like sports, dancing, martial arts, gymnastics, calisthenics.
youtube.com/watch?v=-JUyHL3v1QQ
There's not reason why dancing is an art and jogo bonito is not, if both employ the movement of the body as a way to express our inner creativity.
Well, you're still not have defined under what criteria are u using?
>Visual arts?
youtube.com/watch?v=ly7Rd4OOB8I
Every working artists in the industry is a top tier artist as capable as renaissance painters.
An AAA game like GTA requires so much artistic work as basically an european cathedral.
youtube.com/watch?v=SFmArNoAVfw
>Music
I'm not well read on music, since I'm not a musician, but videogame music is already considered as equally important as film music.
There's plenty of concertos done by world wide orchestras
youtube.com/watch?v=lffvkiRDtIg
The only realm that literature can compete with games is the storytelling aspect, but I would agree is one of the more weak aspects of videogames.
But just recently in the last generations games have been able to start hiring hollywood writers in some AAA games.
youtube.com/watch?v=8fXE-E1hjKk
there's some interesting talks about storytelling in the industry.
Clearly games storytelling is an entire new experience and game developers are still trying to figure out ways to make game stories be good.
But I'm sure Uncharted is a way for games to emulate movies, and the last of us is clearly not crap I think.
There's also the indies, who are making new stuff, I remember undertale being kind of new for me in terms of storytelling.