>Traingle poster is a Godot shill who readded it in despite no one in /agdg/ using it wow
Adam Scott
They just copied the last OP baka senpai
Josiah Taylor
So, I was considering buying RPG Maker MV to make a simple, fun 2D RPG to get myself some foot into the game dev scene. I'm not really planning to go pro or commercial at all, just something fun I could add to my "things I've done" list. Do you guys think it's a good starting point?
Landon Wood
...
Logan Moore
Attempting some Victorian-esque deco for the Shop UI. This shit is tough to draw, man.
Jose Perry
>Do you guys think it's a good starting point? sure
Kevin Nguyen
where is the lewd?
Nathan Powell
Read the whole post you faggot. I said smooth shading looks like shit IN BLENDER RENDER. It makes everything look like a ball and ruins it. In cycles it looks nice.
Yes, but it still takes a fuckton of time. I have to render every pixel at least 500 times else it looks grainy as shit.
Evan Bell
RPG Maker isn't bad software, the problem is that it's fairly limiting from what I remember. If you want to make a 2D turn based RPG then great. Its a good way to learn the basics of game creation, pacing, exp curves, etc.
However, customizing the engine without coding knowhow can be pretty damn tough.
Kayden Perry
Yeah absolutely, mate. But just remember that there's an rpg maker general. I imagine that lot will be much more helpful to you.
Jackson Flores
God damn, entirely forgot about that. Thanks user.
Also Thank you both as well, seems I won't be having much trouble with is, as I'm trying to make something fairly straightforward.
Robert Peterson
Some guy in /rgmg/ re-wrote a whole ton of shit for them. Not a fan m8. It would work better if your game took on a Victorian minimal aesthetic like Apotheon did with mythology. Think you should just go with degraded papyrus or something.
Dominic Johnson
You should check out godot as well. It's fairly easy for beginners to get into, it can be quite powerful and you can do lots of different things with it.
Lucas Martin
You have 30 seconds to explain why your characters don't have real noses like us humans do. Pic related is perfect example of normal, human and healthy anatomy.
Joshua Taylor
Hm, perhaps. It's not something I've ever messed with drawing before so I'll probably keep practicing it, but I might stick with something a bit more simple in the end.
Samuel Clark
Yours is the platformer with the priest and skeleton ice mages right?
Carson Anderson
I just LOVE bugs that vanish once I try to debug them Hip hip WOOOOOOOOO
Jaxon Thompson
>1979+37 >not having trunks
Samuel Smith
Priest yes, Chilly Spookertons no. Probably could stand to have some of those guys though haha.
Pic related, just to avoid confusion
Henry Foster
Why did fake 16:10 for NPC dialogue focus catch on? I never understood it.
Hudson Campbell
They're obviously fixed and there is nothing to worry about
Hudson Cooper
Godot was in the last thread People do use Godot stop being a triggered faggot.
Lucas Young
Oh, I'm confusing yours with another then. Regardless my point still works. KISS and steal from DS. Except don't make it ass to navigate.
Brody Peterson
Fancy. The almost-hard-monochrome low-res artistry makes me think of original Macs.
Jordan Johnson
Because my character is a ball.
Robert Campbell
it's CINEMATIC
Isaiah Perry
Well I guess it's not as bad as how Bethesda do it.
Jacob Sanders
It's not about dialogue, it's a good indicator that you're in a cutscene and don't have control.
Once the screen widens you know it's time to go.
Aaron Ross
nth for giving up
Jayden Murphy
Gotcha. Thanks for the input regardless. I'm going to keep working on this style because I'm pretty sure I can make it work, but I do like Souls' UI quite a bit so that might be a good option look at as well.
Haha yeah I could see that. The main reason I chose a super-high-contrast HUD was to completely offset it from the game world, which has pretty muted colors and generally much lower visual contrast.
Landon Walker
nth for !giving up
Lincoln Rodriguez
You mean 21:9 right?
Blake Carter
Yeah that.
Thomas King
>Which engine is best for X type of game? The answer is Unity, the answer is always Unity. I don't get why people ask this question so often.
Connor Perez
I made a death animation, that shit took me a full hour... Is it better if I make multiple death animation, considering they will be too speedy for the player to notice except if he die especially to see it?
>tfw captcha think I'm a robot when I'm not using my mobile phone?
Luke Baker
Unfucked my blending mode and now I can draw other shapes as lighting. Too bad I need sprites with black background for the new blending, but maybe I can premultiply it somehow.
Evan Ramirez
That's one slick looking metroidvania man. You got more footage? Combat perhaps?
Brody Davis
why the fuck doesn't the binary heap of my pathfind work
Jordan Brown
I like it
Henry Bennett
Combat is barebones for now, but at least you can burn shit.
David Walker
>puts unity last >it's the best engine listed
why player hate?
Jayden Gutierrez
That's awesome! Question for you: are any of the levels generated or all handbuilt?
Justin Sanders
Can i sell GPL games on steam?
Elijah Rogers
Is it made with Unity?
Andrew Sanders
No.
Brayden Lewis
Handbuilt of course. Metroidvanias need attention to details when it comes to level design.
Charles Nguyen
Alphabetical order you melon
Angel Jenkins
Agreed. Aside from the Metal Slug explosions, is the art all yours? Some impressive tiles and HUD.
Leo Taylor
what happened to the amazon game engine? is it bad?
Jordan Gonzalez
You can't expect Unity users to know what that means.
Luke Sullivan
I was going to look into it but I remember reading that it didn't support Blender models and I sure as hell can't afford Maya or 3DSMax
Nathaniel Collins
>The only reason to use it was because it was a free version of Cryengine >Real Cryengine goes free a week later.
Grayson Rodriguez
Yes. You have to include whole source tho.
Dylan Gutierrez
>is it bad? It's just a forked Crytek with Amazon bloat on top apparently. If amazon really wanted it to catch on, they'd de-German it so it's not completely hell to use.
Aaron Carter
Thanks. I have 2 explosions from metal gear, most sounds, and placeholder music that aren't mine. I made the rest by myself.
Nathan Robinson
It's just new, so it's more complex and has less features, I'm sure it'll be good one day.
Gabriel Collins
It's just Cry Engine except you're forced to use only Amazon web services or host everything yourself. So yea, it's bad. Just download Cry Engine instead.
Ethan Green
That's awesome man. Some slick art skills you've got. Best I can do is smaller pixel art. I never got the hang of digital painted sprites.
David Thomas
Progress :)
I'm here to show you fags that enginedevs can actually get shit done when they know what they're doing.
Jaxon Gutierrez
Can't you just export to fbx like with UE4?
Jace Miller
Oh, man that looks neatOHGODWHATHAPPEN?
Xavier Scott
Is cryengine more resource intensive than ue4? Why does nobody here use it? Lua seems like an easier language than c#/c++ too.
Robert Thompson
Nice, it would take me less than a minute to make that in Unity™ Game Engine®
John Williams
nice mspaint picture user but where is the game?
Dominic Scott
Well, I'm not much into digital painting too. I'm mostly doing pixelart, but I'm trying to reach a better workflow with painted sprites. Just keep going, you will improve with time.
Parker Kelly
Nice job Alex. You sure showed us.
Michael Barnes
Sure, but then you'll never know the freedom of having complete control and understanding over your code. Still day one here. Wait on it. ty
Colton Martinez
I know there's been a few game making threads over /v/ but I usually never browse there. Is it work lurking /v/ just for this reason or those threads as shit as the board itself?
Adam Howard
The editor is unstable and prone to corruption in my experience. I like making levels in it but I don't trust it for a long term project.
You used to have to use plugins to export to the formats it likes, I believe it does (to an extent) support .fbx now though.
Brandon Lopez
Not sure. I was just trying to pick an engine to start learning 3D when I was doing this research. Never actually picked a path.
Yup, I get a little better with each project. Usually.
William Long
I don't browse /v/ either but the ones I've seen are nice, though a bit shilly.
Carter Miller
Got some stuff done this weekend. Am wondering how to make the game a bit more fun though at the moment.
Added a title screen but not sure about its 'look'.
The duck can fly and sleep now.
Zachary Gomez
They seem to have died out, don't know what happened maybe the community got sick of them. In my experience they were quite different to agdg. There were no established shitposters trying to leave a legacy of shit. So you wouldn't really see shit like dogs or source. Though sometimes I saw shitposters retreating there after losing a shitpost war here and bringing the shit with them even though most people didn't get it. There was also generally less bullying coupled with a larger rate of people finding the thread so you got a lot of beginner questions, hello world type projects and nodev drawfag ideaguys. Also the rest of the board seemed to hate those threads so there was a lot of leaveposting.
Gabriel Wood
I think I'm too old for /v/. Majority of the posts scream teenager / 20y old smartass.
Ayden Young
What language / libraries are you using friend? I'm currently planning out my first game and I was hoping to build it from scratch as well. I've worked with Java quite a bit and C++ and Python too.
Elijah Jenkins
Yay for Tiled
Justin Reed
This is accurate
Henry Jackson
i just want all of you that aren't memeposters to know that i love you and i love seeing your games evolve and I hope you like my waifujam game.
Brody Cooper
How does your game work? You fly around space discovering the alien planets and they have these dungeons on them?
Alexander James
I love you too senpai
Eli Ortiz
Post it.
Asher Miller
Bokube dev here, messing around with vive support today and I went offtrack and made a locomotion mechanic il probably use in other titles. The goal was to make a locomotion alternative to teleportation. Your room-scale bounds act like a magic carpet and you point with your hands where to slide your roomscale bounds.
I added collision code to so if your roomscale bounds hit a collider your ride comes to a break, and you can't clip into walls.
Jose King
Vive shit looks like so much fun but how big is the audience? I guess most people aren't poor as shit like me and can afford a set?
Gavin Ramirez
Some of them, yes.
In the dungeon I'm working on right now you have to find the birthplace of the monsters on the surface, which will be a boss.
Alexander Perry
Valve has confirmed 50,000 vives in the wild and sold. Though not huge mainstream appeal, its bigger than most technology at their starts.
Though /v/ and most of Veeky Forums will shitpost it and tell you otherwise don't take my word for it.
Aiden Jones
Added swimming. Need to make some animation for swimming forwards. I'll be adding timer that starts running once you start swimming (when there's no solid ground under your feet) and if it runs to 0, you will drown. Water also slows movement speed, not sure if it slows too much.
Dylan Evans
I like it.
Tyler Wright
how would I texture a big environment mesh depending on the normal of the mesh?
I could define a roof, side and ground texture and depending if the normal is pointing sideways, up or down, the texture is assigned automatically.
Am I looking at shaders or rather a texture script that transforms a material.
Logan Lee
your game is honestly charming as fuck. When can we expect something playable?
Camden Gomez
So far just JS using html5 canvas.
Probably going to go down the nodejs/socket.io route aswell.
Cooper Jenkins
Poor guy, having his ears pulled like that. How will the players tell the difference between friend aliens and monster aliens?
Easton Fisher
That looks damn nice, mang.
Hunter Martin
Hey I'm not saying its a worthless market. Just curious. Your vid looks pretty cool nonetheless.
Damn that looks nice. A great deal of inspiration from the SotN-era Castlevania games, I take it?
Jacob Myers
Engine?
Easton Miller
If we had our own board (no, not on 8ch or 420 but here) we could avoid the useless engine wars.
Nicholas Clark
When's the next demo day?
I might release a demo when this dungeon is finished. Maybe in a month or 2?
I have ideas for it but don't bother till it becomes a problem. And it will become a problem when people say it's a problem when they play the demo I will eventually release.
Zachary Allen
unity
Dylan Reyes
Been working on a UI system and menus this past weekend, plus saving/loading. Not much gameplay, but I've been doing something. I think the plan is to get interactable NPCs and dialogue in next week, plus some sort of preliminary progression tracking.