Little things that make you super happy

>meet someone/something deep in a dungeon
>they're friendly

>Players actually thank me for GMing
Extremely rare, but feels great.

>not thanking the DM for running after every session
>not covering the cost for food and bringing the drinks
What savages do you to play with?

>rolling a natural 20 on something that actually matters

Rolling it on initiative rolls and random perception checks is nice, but all I really care about is attack rolls.

They're good guys, just not very polite.

It makes me happy to see little Ribbon on Veeky Forums.
Here's a higher res version with no background.

>want a thing
>pursue that thing
>get that thing
I didn't even realize this was something I was missing out on until recently.

>Pick up a sword
>Turns out it's magic
>Turns out its sentient
>It compliments you

>Playing an intelligent character can actually having one of your plans go off without a hitch

>Playing an intelligent character and figuring out the DM's plot early and using that knowledge to make new plans.

>Having multiple theories about what's going in the DM's campaign that you keep in mind at once as you plan.

>Convincing a former enemy to become an NPC ally

>Critting near the end of a fight and just barely avoiding a TPK.

>Realizing a creative use for a spell or skill when you're losing a fight that totally saves the day.

It's been about 18 years now, and I've yet to start out on a journey to get thing, and actually wound up getting that thing.

At best, halfway through my character was told he didn't actually want thing in the first place.

>When the entire party get into character and get on a roll
>They proceed to steamroll through a dungeon four levels higher than them
>They praise the dungeon as being the best yet and talk about that one session for months

Sometimes the little things, like hearing stories about how exciting something was much later on, just are the gift that keep on giving.

It makes me happy when adventurers take good care of their henchmen.

I'm talking about the little things user, like trying to do research during downtime or buy an item in the market or give a weak NPC training, not character motivations. I write those expecting them to never be completed.

>The treasure at the end of the dungeon is a small valuable currency that's easily sold
>The thing you want to buy with the money is available in that same city
>What you can do with said thing is useful every day everytime, starting from the minute 0 of having it in your possession
>You lost it/it gets stolen
>The GM quickly say it has insurance

Just once though, just once, I want to get that thing.

Why is ribbon making a comeback?

Did she ever leave?

>character does something understandably stupid given circumstances
>everything works out in the end and no one gets mad
Wait, that hasn't happened yet. Lemme try again.
>The initially hostile NPC warms up to you enough that they become a begrudging contact
>tfw nat 20 on a stealth roll and find out that there are no more enemies in the building
>tfw nat 1 into crit fail at the start of an encounter and literally fall on your face
I am waiting intently for this day.

Waifus.
All the waifus.

>PC suffers regret and gives up their villainy and starts a family

>spending money to bring food and drinks

Just play online

>my players actually roleplay for once

It's a rare treat.

I laugh my ass off when I crit fail

>When you something goes wrong, but you salvage it
Had this happen recently. The entire party got captured by gnolls except our bard, who was using invisibility to steal a magic artifact from the gnoll King that we wanted. Unfortunately, just as the bard got the artifiact, he was spotted and was about to be killed by 20+ gnolls. So my sorceress, who was tied up, grabbed her wand (which the gnolls didn't take cause they didn't know what it was) and started blasting, aiming her shots by rolling around on the floor. The distraction allowed the rest of the party to escape their ropes and myself and the Monk PC ended up killing most of the gnolls, the rest fleeing.

>The players actually take the plot hook.

>Having my players recap the last session and the story so far
>hearing everything from their point of view.

Not only does it tell me what they, as players, are focusing on and what they've forgotten, and what they find exciting to play around, so I can build around it, but I just get super giddy hearing them get excited about the story and world I am making for them.

Also,
>world fluffing sessions
Little to no combat, social encounters, or even xp of any kind. Just the characters travelling, doing mundane upkeep things, roleplaying and learning about the world.

Rooms flooded with oozes and treasure in mimics,
Knives coated in poison and vile paralytics,
Traps near a harpy that lures as it sings,
These are a few of my favorite things.

>>meet someone/something deep in a dungeon
>>they're friendly
>it's a trap
>YOOOOO!

That's how we got a tiny pet mimic.It would bounce around the table and make cooing noises when it wanted the fighter to feed it.

I once put somethimg like that in a dungeon, but then I made it traitorously try to eat the party. They befriended it anyway & sent it off to cleric school.

Have you tried Ryuutama? Built for that kind of sessions, if those are what you crave.

>The skeleton gets a critical hit on one of the players.
>So does the other one.

>check player inventories
>see soap, cases (if have parchment), etc

Always makes me smile.

>one player is actually keeping an in-character journal

>finish my game against the opponent
>casual talk afterward about our decks
>"Oh yeah, I love my deck to death. It's not very good in this metagame but I love it too much to give it up."
Magic or Yugioh, these players are a godsend. Too many CCGs are filled with straight-up cancer.

>Years ago, start high school
>No friends had played cards for years
>Find there's a group of people that plays cards in one corner of the commons each morning
>Start playing with them using my old deck that's a mash of random things like a handful of toons, red eyes skull dragon and thousand year dragon, and lots of random things I just thought were cool
>Do respectably well and have fair games with both new people and friends who also dug up their decks

>2 meta saavy kids get in on the scene
>One is nice, comes from a pretty wealthy family and has a ton of cards, but generally reserved his meta decks for the other serious player and has fun decks
>Other is an ass who constantly brags about copying flavor of the season tourney decks and having nearly guaranteed wins, steals his cards from Walmart and boasts about it
>Eventually the presence of the 2nd guy breaks down the scene and nobody plays anymore
This is why I stopped. Well, that and money.

Nice.
>rude but not hostile NPC came into possession of PC's weapon.
>instead of talking / stealing / questing it back, player attacks NPC.
>miss
>NPC retaliates
>with a crit
>OHKOing player with their own weapon
>The NPC just had regular commoner stats (with a +2 greatsword)
>The player was like level 4

So, you want to play on easy mode?

>GM game
>They come across a really hard fight that every person they've come across warns about
>"Oh yeah, that guy? Yeah, he's kinda badass, don't fight him without preparations."
>They fight him without prep, two die
>"Well darn, guess we should've prepared for it actually"
>Nobody blames me for making the fight too hard or claim that it came behind the bush

Wait not everybody does that? I even actually put descriptions of where they are located on my person (lantern left hip on belt, bedroll rolled up and tied to underside of backpack etc etc)

Barely ever.

When I make a character I expend extra currency to have a well-made backpack with extra pouches and packs, label what is in which pouch/compartment, and even attempt to make the weight even instead of lopsided. But those are for my NPCs seeing as I am usually forever DM.

My players on the other hand range from simply writing down combat equipment only to maybe having a few out-of-combat things, like a crowbar, but then claim its bullshit when I say they can't have a full-size shovel, crowbar, and portable ram inside one backpack unless they actively tell me they used some extra shit to buy a larger/more durable backpack or whatever other container they use for their shit.

Every now and then though one or two players will at least have something like soap added and I'll give inspiration for it because that's about as in-character or immersive as the fuckers ever get.

>GMing
>look at a player's sheet
>one player actually divides his inventory by container
>these items in backpack
>those items in belt pouches
>this item in secret pocket
>that item in boot

I want to marry your player. Just let him/her know, okay?

You'll have to fight me for him.

Cestree's tits.

On the flipside of that, receiving a thank you is great and all, but I'd rather hear about what exactly you like or dislike about my game.

>the smell of freshly opened magic cards
>getting something worth slightly more than what I spent on it
>having everything organized according to colour, converted mana cost, and card type
>finding a $1 edh rare that completes my deck

That's a damn shame forever GM user. My character is a poor dwarf so I keep my inventory up to date 24/7 because thats how I survive (system is warhammer fantasy rpg 2nd edition)

Damn Veeky Forums...

>Been GM for over 10 years.
>All those things used to happen often the first couple months of each group.
>Been with the same group for years. Any hint of appreciation they had is gone. They will only tell me the game is good begrudgingly and only if I ask.
>Yet everytime they try to find other groups, they end up giving up and coming back to my games because other DMs out there don't cut it to the standarts they are used to.

>Still unappreciated as fuck.

Why, man. Just why I keep doing this.

Well Jeff, you make good plot hooks and balanced encounters but sometimes the pacing is too fast.

My players bitch and moan all campaign through.
They think I am unfair and that the party is moving increadibly slowly.
This mainly because they go OOC constantly and discuss whatever.
But they leave in high spirits, thanking me for the time and nag me for future sessions.
They speak fondly of the adventure afterwards, but man are they the worst of bunch of min/maxing twats I know.
It's nearly impossible to set challenges for them.
I swear they fudge their statrolls every time aswell.

Tl;dr they will do anything to NOT DM themselves.

Holy shit, why did I never think to do this?

This is awesome! I'm gonna do it from now on.

Well shit Veeky Forums how do you guys have such shit players?
>are never nice or appreciative to the gm
>never keep their inventory up to date and in character positioned.
>nearly never keep IC and just chuck dice.
What has happened to our hobby my fellow fa/tg/uys? Where have all the good players gone?

tell me about it, I read this thread expecting to have my heart warmed and all It did was to make me sad because I realize it's all gone from my table. We are like a lesbian couple after death bed happens and we just stick, going with the flow without any passion.

>Where have all the good players gone?
They turned into forever GMs.

I'll warm your heart user.
>be user
>only war game set during the night of a thousand rebellions
>40k timeline moving on? HERESY
*BLAM*
>be vostroyan medic
>keep thick slavic accent on 24/7
>other vostroyan in my squads player does the same
>phenomenal RP between me and him along with the 2 penal legionnaires, our clear cut hardass Sgt, and the other few scrubs from other various homeworlds and regiments that are just as destroyed as ours.
>Get a really uptight lieutenant we have to escort to the surface, a sneaking mission through a hiveworld of cultists.
>Shenanigans ensue bec5the officer speaks in nothing but high gotchic and only our sergeant speaks it.
>Our entire squad has a constant up to date and accurate inventory with some charactee items like smokes, tokens of astartes spent boltshells etc etc.
>be looting a hab bloc for items we need for the mission (food, tools, books) but one of us finds a megaphone.
>proceed to scream through it out the window in low gothic saying "FUCK YOU IMPERIAL TITHE MOTHER FUCKERS"
>Everyone busts out laughing, even the Sgt while the LT freaks out because he doesn't get it.
>pay the price of being assholes with a megaphone when ganfers come to confront us.
>kick the shit out of them bare handed and keep their alcohol for "medical purposes"
>life is good.
Honestly finding that one group of awesome players and a badass GM is great.

>players are given throwaway NPCs to accompany them through a warzone.
>go to great lengths to ensure they all go home alive.
>Still check up on them every now and then.

>mfw a player actually writes notes on in-game events
>peek at notes

>the security cameras at the weapon store weren't actually on and are just a deterrent
>NPC X talked shit about Americans; speaks in Russian accent; use his national pride against him somehow?
>NPC Y has a concealed gun in an ankle holster; not as harmless as he looks
>combination to NPC Z's safe is four digits and starts with 205, didn't see last digit, possibly NPC Z's year of birth
>Character A likes to focus on one target at a time rather than spreading damage around; adjust tactics accordingly

>all the players show up on time

The fact that you are running sessions with this level of detail makes me want to play in one of your games. Good job user.

She seems to be popping up a lot more than usual.

This.

this, the fact the player can even take notes like that shows that you're doing a good job. You deserve them.

...

>Little to no combat, social encounters, or even xp of any kind. Just the characters travelling, doing mundane upkeep things, roleplaying and learning about the world.
My GM is a lazy cunt who runs absurdly boring 'traveling' sessions where he just describes us walking through the woods because he doesn't actually prepare anything for the game. I can just imagine him thinking of those sessions like that in his head and it sickens me.

Been on the other side.
>Running game, just started, new game, system players
>prep a serious dungeoncrawl, because I couldn't actually remember the last time I had done one
>heroes needed to wipe out a bandit stronghold
>players are warned IC by everyone in authority that the bandits are no loose rabble, but ruthlessly organized and murderously efficient
>other wannabe heroes have gone out, of several dozen, a handful returned, none whole
>stress that this is NOT something to take lightly
>6 pcs go in
>2 die to traps/defenses
>3 die against the bandit leader
>1 comes out, carrying the bodies he could retrieve of his comrades, beat to hell
>player complains about how hard it was
>tell him every npc in the city who knew about it said straight up this place was a death trap
>"But GMs always lie!"
>mfw I tell him I don't need to fucking lie, the truth is so much easier and so much more vicious
>that player walked out of the game
>another left because illness
>game continued to awesome
>Brog and Throkk ran shit and slapped bitches
>mfw I'm bringing that campaign back
>and the old players are reprising

What the user is doing and what your gm is are not the same.
Clearly your gm isn't presenting the world and having you all interact with it, or you don't like rp without some kinda reward attached.

>a player is so into his LE character he writes propaganda newsletters about what his character has been doing from his perspective

>Playing an intelligent character and figuring out the DM's plot early and using that knowledge to make new plans.
This sounds a lot like metagaming to me.

>Thing grants wishes
>they aren't the asshole genie ones and are exactly what you had in mind

Sounds more like a player putting together in-game clues to figure out that a deeper story is in play.

I wish my players would pick up on my hints about where the plot is going when I start foreshadowing.

Is that rare? I do that all the time. It's fun to get pissed at whoever ends up stealing and reading it as well.

>use the wrong skill for a check
>GM makes it work without embarrassing me.

My first time playing I had to climb a rock face.
I messed up and rolled for swim. Because I thought he wanted me to swim across the lake to my allies
The cleric ended up swimming up the waterfall to meet his party.

>meet new party member
>instead of being edgy fuck he's well ajusted person who have friends anf family
>his family survives through campaign

>player get into tricky situation and fails dramatically
>outplay it instead of whining
>his fail affects character's behaviour and personality, making him stronger in the end

This is unfortunately an issue with a good friend of mine.

For some reason, he manages to roll multiple crit fumbles during combat, to the point where he averages out at least one fumble every two session.

He has thrown his weapons across the floor, hit party members, and there was one time where one of his longswords shattered into pieces.

I just don't know how it's possible.

>GMing
>Tell the party they are now in command of an airship
>The looks on their faces and the way their eyes light up

>My players want to befriend the cool villain

>be running homebrew game
>ask players whether it's good
>they respond with pages upon pages of helpful constructive criticisms
>that actually improve the game
>also praise

Feelspepeman.jpg

>tfw for real constructive criticism that helps you be a better GM

>players invested in campaign
>they have several hooks in front of them
>roleplay sitting at a dinner table discussing what to do next entirely in-character
>they did this entirely without me prompting them
>I sit back and let them discuss it for an IRL hour
>they have a gameplan that they agreed on in-character

The wizard in my game asked me if he could make some Endure Elements potions since they were going to do underwater adventuring in the middle of the winter. I was being lazy and told him to just roll a d100 to determine the price for ingredients per potion. The fucker rolled a nat 1.

They're basically immune to weather effects now.

[Spoilers]It's actually a relief because it means I don't have to worry about it anymore[/spoilers]

And I can't spoiler worth a damn

It makes you super happy If it's a hardmode in every other aspect campaing, but not on the shopping side.

They're a national treasure.

>playing pathfinder once
>playing a dwarf
>find sentient battleaxe
>it's got a feminine personality
>very needed and stuck up
>likes the finer things
>acts like an ojou-sama
>won't stop complaining if left in inhospitable conditions

What kind of madman would create such a thing

>Go home and be a family man!

What is Ribbon's facial expression in this picture?

She wants to fuck the viewer after Cestree goes home

I read "This cunt thinks she's so fucking hot with those jiggly meat balloons flopping all over the place, I'm going to poison her one of these days, fucking cunt". Then Cestree actually turns around and Ribbon is all smiles and girl power and friends forever again, because if you think men are passive aggressive shits that nurse stupid grudges, you have never seen female best friends interact with each other.

>because if you think men are passive aggressive shits that nurse stupid grudges, you have never seen female best friends interact with each other.

This. Think of the man you know who hates women the most. Now magnify that hate a thousandfold until it's a nuclear fire of burning hatred. That's how much women hate other women. It's fucking unreal how they treat each other.

Envy mixed with admiration.

>NPC couple or family
>They're sometimes dysfunctional, but actually care about one another

>Dickish NPC turns out to be a good guy at heart

>players instantly dropping into character
>becoming entirely different people
>not breaking character all night
on the other hand, we are trying to bring in a new player (long time friend out of game) and are actively engaging his character, but the player literally cannot keep pace with the rapport the others have established.

Also, people learning from the game and each other as they play
>shy player becomes more confident and convicted out of game from defending ideals in game
>reckless player starts becoming more thoughtful after seeing direct cause and effect in game
>attention-seeker learns to share spotlight
>bard player actually sings really fucking well

and finally
>that moment when one of your players says they want to try running a game

wow what a fag

yeah I hate people that try to win when I'm playing against them too.

Yes.

if you want a bedtime story go read a book you fag, rpgs are for killing shit only

roleplaying's for fags

maybe your plot just isn't that interesting.

bump for the goodfeels thread