Non-degenarate pf general

>What are ways to full attack after moving?

Short answer: There are none. By rules as written, movement always takes at least half your turn, meaning you can only attack once afterwards.

There are magic items and other weird shit that circumvent this, however. Quick Runner's Shirt comes to mind.

Google search for "Pounce"; as this is the name of the ability you described.

I believe barbarians can get a rage power that allows them to pounce. What class are you?

None, I'm toying with what I can make for an upcoming game.

Throwing all themes aside, it seems to me that the most important mechanic for a melee character is a gap closer that lets them explode or otherwise neutralize whatever target they go for. I suppose full attacking is the path to exploding the target.

Maybe I should focus on disabling if I can't explode?

What books do you have access to? PoW is nice cause you can move -> Strike and get more damage out of just a standard attack plus some nifty effects usually.

But other than that, martials kinda suck unless you can get a reliable pounce or are playing an archer, but neither are really fun.

Paizo only with 3.5 on a case per case basis (but I know nothing of 3.5 so it doesn't matter).

Got access to Tome of Battle: Book of 9 swords?
That's the book Path of War was based off of.

This, or just ditch the druidic part. Like said, a single level of druid provides very little that several ranger levels already didn't.

Hey there /pfg/, I have three questions.

First, does the masquerade Reveler archetype block spellcasting? I'm assuming it still does.

Second, Using a warpriest's fervor doesn't get around rage blocking spellcasting, does it?

Third, what would an Aztec paladin code be?

To never kill his enemies in order to sacrifice them to his gods

I'd argue that unless you used some very lax 4e-esque alignment codes, an Aztec paladin would be impossible.