Not enough Battlemage to make user salty.
Human
Prophet
T1: Intellect
T2: Mind
T3: Agility, Clarity, Charisma
Armor: Battlemage
Weapon: Staff/Staff/Instrument/Instrument/
Acoustic: Unlock, Chiusa, Perserverence, Medley, Cresendo, Rivileo, Fragility, Magi, Opus, Harmony
Time: Unlock, Haste, Post Haste, Stasis, Ouroborous, Possibilities, Stop, Acceleration Charm, Projection
Divine: Unlock, Mending, Chains, Fury, Ascension, Demigod
Adelphi Paladins
Expedition, Excellence, Reclamation, Defiant (2)
Drake Mount
/cyoag/ - CYOA General
How do you apply this to the battlemage cyoa?
What if my custom forged weapon only has 2 etch instead of 3?
How does the blood, will, bone, mind, density effect your stat?
did sda finish the cyoag companion page?
I went with that you either can have up to three etches but one can choose to have less.
Never can one have more (because the heroic reward would be redundant).
The problems I had with this cyoa (other one is superb) is that there isn't really a frame of reference, what value is normal for a weapon? Except density, where 5 x adamantite would equal the same in iron(but not an steel alloy) the other stats don't tell much.
So I took a weapon made out of 3 x of Adamantite and 2 x an etching metal for the blade and 4 x leafmetal with 1 x etching metal as hilt:
Blood 3
Willpower 9
Bone 16
Mind 8
Density: 13
as a standard blade. (Non-magic weapon would just be adamantite and leafmetal) and
Blood 4
Willpower 4
Bone 26
Mind 4
Density: 6
as a hilt
Overall a stat line would be for a normal etchable knight sword:
Blood 7
Willpower 13
Bone 42
Mind 12
Density: 12
Not sure where to go with this. It kind of spiral out of control but it was kinda fun to make it.
Need levels and weapons. I should probably just make a game around this. How I mutate Maid?
>Trips
But anyway. What all changed? Gonna start making a new build.
Do we know if the Tomato Juice being nice part applies to Major Summons?
>What all changed?
Some typo fixes, two new realms to summon people from (including their respective major summons), buffs to the non-marble altars, plus removal of the 10% increase to summon time from marble altar (to make way for more text for the thrall summon). Can't remember anything else off the top of my head.
Question related to this:
Would making mechanics to go with battlemage, then run battles on these be fun?