>Like gender differences if you want to go there.
Let's not beat around the bush, that's exactly where you want to go
Realism in a fantasy
Just throw away all PC-bullshit from recent years, and everything wil be fine.
>Like gender differences if you want to go there.
Males roll for stats, females point-buy or pick array. That's the most realism you're gonna get on biological level - males are more "variable", females are more "stable".
I apply realism with politics and religions. Try to do the same with the ecologics and economics but not my strongest point.
I only go into gender differences if the particular culture where the players are in that moment have something "exotic" about their gender hierarchies.
People Pick feats and flaws and origins
Men and women are different, Women don't get as much strength, lower initiative rolls on new or uncommon encounters, are less likely to be killed in battle by capture prone enemies, gain bonuses to diplomacy and bonus CHA.
Wound System, applies, and there two tables for what happens in regards to Wisdom loss, one for insanity, one for lobotomy, or one for a Coma.
Beholders do not incur San loss due to being less of the Far realm and more of the current cosmology They're the only Far Realm species purely reliant on the arcane, proven to die without it in NWN though instead when attacking, people have a chance to end up fleeing during a barrage
Vampires have their age categories, variants, and weaknesses accounted for, and are never easy fights, same goes for Liches.
The alignment system controls more than just how you are oriented in the universe, which was a thing anyway, so when a player goes evil, I expect them to be.
There are recognition rolls for certain spells being cast, people always seem to know when someone uses domination on them by canon, and I wanted to at least have players smart enough to play with Mind-affecting powers to a degree of subtly and careful choice (Aka, bluffing, or convincing others of their influenced actions, they really have to make a false thought sound like a thought)
Spellcasters are given so many fucking cantrips it's unfunny, they need more utility magic they can use for more practical uses other than spells that maim kill burn.
Systems in place for Divine spellcasters taking part in their church and faith, contact with Deity is not vague and distant. Piety and other such things do occur.
Proper Crafting system, GP cost is representive, PC's who make their rolls can cut costs with materials GP represents if they know it goes into components of creation, Work orders, trade and commerce are important aspects of the world.
Gnomes are fucking kikes.
The Illithid are a genuine threat, once upon a time, and are now all over the place, the constant loss of Elder Brains shows it's toll in 3.5, and The likes of an Ilithad tier arsenal are only featured for Paragon, Epic-level or Solidatary Ilithid, Illithestine and deity bullshit has fucked everything up for this species.
Aboleth's are fucking Primordial fish that are the worst possible thing to fucking encounter, are given their dues as horrible monsters that will destroy you as they approach, if lucky, make you their slaves, or worse, they Broilspoil you to consume, they invite SAN loss, a multitude of horrid long-term Legend lore tier strategies to place against PC's and will do horrible close encounter shit, Hit them for massive damage and pray it's enough. Juveniles always avoid open conflict for too long and fuck with you like a Skinwalker would.
Negative Energy is a real problem as indicated by hauntings and necromatic intelligences, oversaturation is death.
Single adventure monsters may be added to encounter tables as they are discovered, I.E orb wraiths
The cult of Orcus is a bag of Saturday morning cartoon fun spliced with Jericho Satanic horror fun, going fullblown VILE is not farfetched at all when dealing with people who work for him
Pelor, Pelor fucking everywhere, expect questionable goodness in his clergy and church
Binders = put them on a fucking fire
Sharing information has consequences, don't go blabbing shit like lich rituals you autist fucks.
Tiamat is smalltime
Fleeing/Pursuit system, important, as not all battles are won, and because I'm not level scaling fairly, if you walked into a crypt and expected smooth times, you're in for a bad day.
The Factions in FR are all trying to push everyone out of their shit, as always. Expect alienation/coercement into the ideals of others on a regular basis.
Avoid mad people, they can take things down Lovecraft avenue
chance of Epic level dream larvae nightmares are possible.
Firstly, you have to differentiate between at least three different things that are shoehorned into "realism" box
There is actual realism, which is making things behave like irl for the sake of it, or general feel of authenticity. It needs to be true to reality, even if participants can't tell the difference, thus it may serve some educational purpose. It is often accompanied by large degree of complexity, that sometimes serves no other purpose. Good example would be vidya - "realism" is what ARMA is to CoD or Battlefield.
Then, there is believability. It is different from realism because it doesn't care about objective truth, but rather about "at glance" ability to sustain suspension of disbelief in conscious audience that isn't keen on purposefully putting it to a test. Audience that won't be specifically analyzing everything and searching for errors in continuity, but will be put off by things that break this continuity at glance. Usually, deus ex machinas, "le wizard did it" and inconsistent magical explanations in general won't work (magic would be a good explanation in coherent and well thought high magic settings though). Level of believability needed is of course dependent on awareness and knowledge of the audience. In cases of extremely knowledgeable and aware (or autistic) audience it might be the same as standard realism
Then there is fidelity to the sources, or "fictious realism". It doesn't strive to emulate real world, but rather motives from fiction or myth that inspired the game/campaign. Gender issues may be a good example - while in many cases women role is reduced because objecive, real world "realism", in most it is more driven by cultural imprint of expectations you have from watching alll those movies and reading all those books. There is always a SON who is heir to the throne, knights and soldiers are almost always male, and so on. To uphold the right atmosphere, you have to go with it.
that being said, I'm not fan of realism for the sake of realism in rpgs. It may work well for certain vidya and some other types of tabletop, but in case of RPGs it just overcomplicates things and constrains the "rule of cool" too much with little gain.
But the other two I always expect. And since watching fuckton of tards both here and everywhere else in tabletop gaming, I can tell that while I'm not a /k/, Veeky Forums, Veeky Forums or other related topic autist, my awareness and knowledge is above average, so I also expect believability and source fidelity to be up to above average standard.
>fantasy
>realism
What kind of absolute faglord are you user?