> Previous thread Warlock arcana will be released just in four hours or so. What are your expectations? I think they'll try to "fix" bladelock* by releasing a melee-focused pact, like Hexblade or something like that.
* - "Fix" is in quotation marks because there's nothing there to fix. It's just a pact boon, not even a pact, it's not supposed to make you as good at melee as an actual melee class.
Anybody play around with the firearm/modern armor rules? I'm wanting to do a high fantasy modern-ish game (Great War era).
Jordan Garcia
More patrons like a djinn/elemental, a hag, hell even an aberration like an Elder Orb or Ultralithid.
Jaxson Robinson
Stop using DnD for inappropriate games.
Ayden Carter
I think this is something I always struggle with, but my usual DM always glosses over the party coming together, so it is never an issue. Just not sure where to start with that.
Should i align my Character's motivations with theirs? Is it a good idea to make a reason why they NEED to be with other people?
What are some good reasons, that are not setting specific, for adventuring with a/the party.
Parker Foster
Forgot to bring up wolf barbarians again and the fact that prone enemies require you to crossbow within 5ft which means you've lost the benefit of being ranged temporarily. Also forgot ot mention being in melee giving you potential reaction attacks, though that loses your uncanny dodge. Battlemasters can already grant ranged rogues sneak attacks though and they might not need to uncanny ddoge.
But, for the most part, whoever said 'swashbuckler is great' is wrong, and that's what I'm against. It's good, especially for those who want to play in that way, want to play solo or just don't understand all the AT fuckery. But otherwise, AT is generally better and for non AT non swashbucklers hand crossbows are probably best.
James Morgan
> Hag That's mostly fey. Unless they are fiends. > Aberration That's great old ones.
David Rodriguez
Are there rules for spell trees?
Jacob Long
Pact boons were never the archetype choice, thats patron. Pact boons just give you last resort melee options, plus some utility, in varying ratios
Expect new PATRONS, pacts are fine.
Blake Jenkins
Woudn't Mystic take 3 make more sense to be released today?
Jace Campbell
It's Warlock and Wizard. The link is already up, but will give you 403 error atm.
Oliver Perez
Is it really that easy to sneal attack with the swashbuckler? Is max cha requirement?
Landon Sanchez
It's easy to sneak attack with any kind of rogue. The class was based around that idea.
Hudson Gomez
In the case of a hag, I feel as though it would be more of a witch, with ritual casting and something similar to a Hag's coven, combine with two friendly characters and all three of you get a short spell list and a few casts.
And maybe with aberrations, but I'd like to see something less "Eldritch Horror that cannot be explained but can only be described as ancient and powerful". Maybe something with eye rays or or psychic powers that are closer to a mind flayer than what the Great Old One currently has.
Samuel Bell
There's actually firearms right in the 5E DMG, which is why I think most people were surprised at that guy chimping the fuck out about firearms.
Asher Collins
it's apatently being released after the wizard.
Cooper Nguyen
It's really not inappropriate. The game is about the struggle of magic trying to reclaim a foothold in a setting where modernity threatens to wipe it out. Not even "magic vs science/technology"- magic is quite literally dying in a world fueled by adventurism.
It's "The Neverending Story" with guns,
Levi Jones
the Mystic will be released after the wizard UA.
Ethan Smith
Yeah that's where I'm getting the rules from, I was asking if anyone's ever played with those rules though. If it's half-baked, I'd like to know before committing to them.
Cameron Flores
Naw, they're perfectly fine. Even letting the players throw barrel bombs full of gunpowder is less broken than a Lore Bard is. They're underpowered if anything, since you can't use Smite with them or anything.
Colton Williams
I'm legit using that necromancer/alchemist NPC from the other thread to send zombies with bombs in them after PCs. Seems baller as fuck.
Joshua Walker
Good to know, thanks.
Alternatively, one of my players wants to be a gunsmith artificer- so what I could do is just reflavor the existing ranged weapons to be "early" firearms, while her artificer gun is an experimental prototype. It might help satisfy the power fantasy at any rate.
Carter Nguyen
If one of the player wanted to be a Gunsmith Artificer, I'd basically rip off the Eldritch Blast modifying invocations that Warlocks get and place them as keystones every few levels as gun modifications. Can make the gun fire longer, in bursts, different elements, etc.
Would be pretty cool.
Colton Scott
In a party with two rogues, a ranger, an artificer, a warlock, and a paladin, where 5 of 6 are high damage long range, what would you throw at them to keep it interesting? Party is level 2, and just took out three ogres and 8 hobgoblins. I'm thinking displaced beasts or quicklings, what would you guys throw at them.
Lincoln Clark
Oh that's good, I'm totally stealing that. Not a hell of a lot of customization in the Artificer, sad to say, but I think my player will enjoy that a bunch.
Daniel Peterson
Enemies behind cover. Making them have to come to the enemies rather than the enemies coming to them.
Jayden Morgan
I wouldn't look at specific monsters- I'd look at environment. What scenarios can you establish and set up that would put your ranged characters at a significant disadvantage? What kind of ambush monsters could take advantage of their, relatively exposed, backline? Think about geography, environment, and hazards and you'll be able to come up with some really compelling scenarios.
Leo Cooper
>6 players Jesus christ man
Kayden Kelly
Can a friendly user post a good picture for a Rod of the Vonindod from SKT? My players have one and I'd like to give them a handy card with the abilities and a picture of it
Matthew Cruz
>six man party
I'd kill myself.
There's no way to balance this appropriately. Anything that's strong enough to handle getting lumped on for 6 actions compared to its 1 is either going to one-shot whoever it hits, or be a useless HP sponge.
Too many dudes.
Zachary Cox
How do you not have it? Are you running the module without the book or something?
Leo Green
He just said he wants a good picture to make a card out of it.
Maybe he doesn't have a scanner, or is interested in ripping a fucking page out of his book.
Nigga just wants a high quality picture.
Jordan Wright
Try MMO boss mechanic? Boss that spawn mooks (no extra exp) or attack specific areas?
Easton Evans
There are 7 in my game where I am a player. And as a DM I run 2 Campaigns of 4 and 3 Players.
This is very true imo. We fought a Drider the other day and it has 3 attacks and took down the Chain-lock with some bow attacks really quickly. Just focused him down. Which made sense because it had a special vendetta with him. But still, the player was upset cause he was basically unconscious for the majority of the battle. Our Cleric sucks, he cast Spare the Dying and didnt heal at all.
Jack Sanders
I'm pretty sure the book didn't have a picture of it, but I may be wrong. Like the second user said, I just want a good picture of something that matches its description
Matthew Robinson
>he cast Spare the Dying and didnt heal at all Bro he's reserving his spell slots bro.
I fucking hate it when people who are bad at casters play casters.
Colton Smith
>Playing usual death save rules >Not using variants like fighting spirit that are 'Well, you won't be unconscious the entire fight, but you'll have to save your ass unless you want to die'.
Have smart enemies. Ranged attacks (Attacks not within 5ft) won't benefit from certain autocrits, will have disadvantage against prone targets and will have -5 to hit past three-thirds cover or -2 to hit past half-cover or past another character/player.
Gabriel Myers
Yeah that seems like a great idea
This works pretty well too, I'm always trying to come up with interesting terrain I should use it to the best advantage.
Yeah I know
I think I should keep in mind what I did last encounter, never one guy, always a bunch. I get through enemy turns pretty quick so as long as I keep to that I'll be fine.
I'll keep that in mind too, I'm already making custom enemies so I might as well try that as well.
Evan Diaz
I'm not trying to be an ass just genuinely curious. I guess I could get off of my ass and look at the book
Matthew Gomez
I remember you. How's your sad Chain-lock problem going?
Kevin Ward
I have the book as well as the ripped PDF from the archive. I'm just at work and don't have the hard copy on me, and after checking the PDF the book does not in fact have a picture. It has the description but no image
Robert Ward
If he did something actually useful with his slots, that's not a problem.
If he's just using cantrips and not using real spells, there's a problem.
Wyatt Richardson
Something they have to "defeat" via non-lethal means. Maybe they have to bind it, maybe shove it underwater since it can't climb back out; but either way damaging it doesn't stop it. Such a thing doesn't have to be very lethal to the party either, maybe it only has a very basic low damage attack and is easy to dodge/out maneuver entirely; but instead of just blasting it like other encounters, they have to actually think of a plan and try different ideas to immobilize it, otherwise it will just keep on coming at them. Generally the easiest way to keep things interesting for a party that outright nukes anything you place in front of it is make them have to think for 5 seconds beyond "what will do the most damage to this thing" and have to actually work as a team and do something different.
Brayden Baker
...
Ryan Martin
Yeah I just looked. No pic. I could take a picture of my rod but this is a sfw board
Tyler Brown
No level specified. Say they're level 5. Casting Spectral Guardians or Blindness/Deafness on round 1 and then fucking shit up with your weapon and cantrips for the rest of the fight is a good use of spells.
Hudson Barnes
All he did the entire time was use his Spiritual Weapon to attack, he didn't even use any other spell slots.
He didn't know at the time that the attack for SW uses a Bonus Action so thats all he did every round. Afterwards i asked him what spell he was using and looked it up and explained how it properly worked.
Mind you, this is the guy who made a Cleric whose diety is "Mother Earth" but picked Life Domain until about halfway through the session. >Fighting a Roc Me >Hey Cleric-bro, you gonna cast some speak with animals and tell this Roc to bugger off? Cleric >I don't have that spell Me >You're nature cleric right? Cleric >Well my diety is Mother Earth so.... Me >What is your domain? Cleric >Life. It seemed the best fit Me >And not the Nature Domain? Cleric >There's a nature domain
Head Desk Dice everywhere
Seriously needs to be restrictions on players who want to play casters. Need like a session before playing to discuss how things work and do tutorial spellcasting.
He's better, though still a bit salty, he is a newer player so he's still in the "Power Trap" of D&D where he did something super awesome one time and is now trying to force it to happen all the time and gets really salty when it fails or the DM rules on the side of No. I am seriously thinking of retiring my Wizard to play a Bard or something to play a more supportive role in the party. Divination Wizard is good, but I only have 2 portent die, i can't help everyone.
Robert Sullivan
The point is that people who don't know how to play casters usually end up either never using them and thus being mostly useless, or else using them completely inefficiently and end up still being mostly useless.
Austin Adams
>All he did the entire time was use his Spiritual Weapon to attack, he didn't even use any other spell slots.
This is fine. Healing burns through spell slots too quickly and is inefficient relative to incoming damage.
>He didn't know at the time that the attack for SW uses a Bonus Action so thats all he did every round.
That's a problem. He needs to use Sacred Flame or his weapon too.
Christopher Davis
I feel you bro.
Julian White
I was implying in-combat healing is useless 99% of the time bro, chill out
Ethan Cruz
>Need like a session before playing to discuss how things work
That's actually a thing called Session 0. The DM is supposed to run it where the game isn't going to be played but you help them with chargen and explain how stuff works.
Nolan Wilson
Well, you're right. Except for Healing Word.
Because Bonus Action.
Ryan Cox
chadbrochill It's only usually useless when people aren't unconscious. The minute anyone's hp drops to 0, it becomes incredibly highly valuable.
Thomas Miller
And that's only good if it will bring someone back into the fight. If Numbnuts McFighter is at 20 HP out of 45 or whatever, it's a waste of a slot.
Luis Moore
How do I, as a player, help resolve this issue?
Hunter Adams
Make sure he learns something every session, soon enough he will become self aware and figure out all these amazing things. Just don't be too annoying about it.
Easton Miller
You can't force him to do research on optimal uses of spells and run thought experiments for when a spell is useful or what spells might be a good idea to prepare for the day.
You can, however, always *talk* about spells that the other person has and say things like "x spell is so great in z situation - it does a whole lot of y". Which is what I always do, because treating someone like a babby spellcaster (even if they might actually be one) sometimes comes across as overbearing, while dropping hints about spells being good generally doesn't.
Josiah Ortiz
Maybe?
Andrew Wood
Well, yeah. It's not to be used as generic healing, but as an "oh shit" button, since 5E doesn't have negative HP, it's hilariously strong.
Luis Turner
Did any older editions have lower level versions of Symbol or something similar to it? I need to come up with some powers/spells with a writing/drawing theme.
Nicholas Ross
I sent him an email with a website that he can use to print out his spells on paper, and i told him it would be easier than having to flip through the book everytime he's looking for a spell to cast.
Maybe making his information more readily available will make him more active. Character Sheets are really poorly equipped for all the info casters need.
It's close, but the prongs are throwing me off. I was envisioning a solid rod of blue steel-esque metal
Brandon Edwards
...
Samuel James
As per the book description it has two prongs on one end and a molded handle on the other. Made me think of a mancatcher so I just googled that
Robert King
Almost there
Oh, I must be retarded then. Thank you!
Lincoln Russell
It's like a dowsing rod, right? The way it's used, at least
Mason Carter
That's useful
Anything else with a writing/drawing theme that's not already in 5e? I tried looking at the 4e stuff for the Mark of Scribing but they decided that something called "Scribing" should be about talking.
Robert Edwards
No it's used like one would hold a magic wand. It's sized for a giant, so it's about big enough to be that sized
Leo Miller
>I tried looking at the 4e stuff for the Mark of Scribing but they decided that something called "Scribing" should be about talking.
That's an Eberron thing, the Mark gives them the ability of long distance communication.
Cooper Clark
The 3.5 stuff had more written communication in it. Don't know why 4e went for that truenaming stuff on the paragon class.
Cooper Anderson
>playing Artificer Wizard because I eventually want to make cool magic stuff for the party >check over Master Artificer again >only able to make A and B table stuff, half of which I'm already able to do anyway just with class features and the rest of which I'm not terribly interested in fug
Mason Brown
> Artificer wizard You had it coming
Juan Carter
>making cool magic stuff for the party is bad somehow Yeah okay, sure.
Luke Cook
The only thing that archetype is good for is mass producing rank 3 healing potions. And even then - even WITH the alchemist feat from the feats UA - it's still way worse than a lore bard who takes aura of vitality.
Dylan Sanders
Re: oil vs Alchemist's Fire in the last thread, I mentioned my backtracking to the DM and she said she was going to make oil the same price as Alchemist's Fire because she already likes the idea of me trying to earn 16,000gp to get it.
I wonder what that'll do for the local economy.
Jason Lopez
WotC is terrified of PCs being able to create items in this version.
Making your own platemail takes like 300 days and all kinds of gold. It's fucking retarded.
Alexander Harris
It's faster to be a Wizard to level up to 7 (less than in-game week) and then cast fabricate than actually making a platemail
Leo Long
How does it feel to be objectively wrong?
Brandon Adams
Congratulations - nobody who isn't magic or ultra rich can now see further than 10-feet in the dark without dark vision, since all they have is fucking candles.
Xavier Foster
The rate at which leveling happens is way too fast in general (also less than a week is overstating it), and fabricate staying on the spell list, at such a low level was really dumb of the devs.
I'd be okay with the realism of it if it wasn't for wizards getting an out with fabricate. They should just have made it not interact with tool proficiency at all.
William Powell
Your dm is a moron. Oil is incredibly easy to make and harvest. People used fish oil, whale fat, olive oil, linseed oil, etc etc etc to light shit up.
Chase Thompson
Can you guys explain why you think leveling is to quick? I only play once a month, so it doesn't feel quick for me. lol.
Kevin Ward
To be fair, if PCs stroll into a town and want to buy like a thousand barrels of oil, I don't know if the local economy can PROVIDE that much oil on demand quickly.
But I agree, I'd sooner derail the whole campaign and get some druids to start shapeshifting into whales and cutting chunks of themselves off, and then being set back to normal HP when they shift back, and use the chunks to make oil and become my own oil baron.
Then I'd make a barrel bomb factory just to piss that other autist from the last thread off.
He was worried about free gunpowder, but he should have been worried about infinite druid oils.
Liam Brooks
The whole event in LMoP happen in like a week span. That can get you from level 1 to 5.
Aaron Barnes
>try to be neutral evil >just want to blow up some buildings >prompt the DM to vastly raise the global price of oil >cause far more evil by economics than I can by explosions
Jonathan Edwards
Life is a fine domain for a nature diety
Also, a Roc is a monstrosity. Speak with Animals would not affect it
Isaiah James
Hey, at least you get to choose from the tables. The UA artificers don't even have that.
Camden Cruz
I can agree with 1-4 being a quick progression because classes only really come online at specialization (and first feat is a good spot to significantly slow down progression, plus it seems like most NPC templates are more or less weak versions of level 3-4 characters)
I feel like each level above 4 should almost feel like getting the previous levels combined if not more.
Brandon White
>try to be Lawful Good >just want to give my gold to the peasants >oversaturate their small local market, driving the value of gold down to almost nothing >people are trading sacks of gold for loaves of bread >hyperinflation kicks in and the people start to starve >accidentally recreate the conditions of the Weimar Republic, allowing a higher Cha commoner than the rest to be granted special permissionary powers by the local government >he annexes the nearest township >rapid militarization occurs to match his philosophy that the town requires lebensraum for growth >suddenly gnomes are being genocided
UH
Austin Murphy
My DM specifically told me that he put the Roc there for the Nature Cleric to talk to via Speak with Animals. We aren't super strict with the rules, which kinda bugs me, but i can get over it.
The Cleric actually wanted to play a domain closer to nature and animals and druid stuff. He just didn't read past Life Cleric.
Dylan Barnes
>He just didn't read past Life Cleric
Nicholas Harris
>A barrel of oil costs five times as much as a suit of plate armour
Robert Stewart
cause he's a scrub. We were scheduled to play from Noon-6
Everyone got to the DMs place and we shot the shit for a bit and didn't start till 1pm, which is fine.
Around 5pm i notice the cleric is just sitting there on his phone >Yea i attack with spiritual weapon >roll roll >says damage >thats my turn
I ask him if he's bored. >Nah, i'm just spent. I was done like 2 hours ago.
Checks out after 2 hours of play when we specifically said "we're planning on playing for ~6 hours.
Easton Allen
Yeah, my DM has a penchant for doing random stuff for her own entertainment.
>randomly spawns dragons that swoop down and instakill members of the party if they do something like trying to burn down the forest with her favourite city in >banned having multiple unseen servants because she didn't like the player using them all >randomly added a ban on music in an area of the world mid-game to piss off the bard
I knew once I realised oil would be cheaper than AlchFire that she wouldn't let me get away with it, that there'd be some reason I couldn't get around it. It's the way she operates.
Josiah Wood
So I'm thinking of doing a timed dungeon crawl for my players.
Only it's honey-I-shrunk-the-kids style. A gnome enlists them to delve into a dungeon for him and eradicate whatever is spawning these nightmarish creatures.
The creatures are ants and he wants them to be pest control. Find the queen, and take her out. While also poisoning their food supply.
They're gonna be shrunk down to the size of ants themselves, naturally. And the potion that shrunk them will have a duration of 5 hours.
One of the party members can communicate simply with small beasts, which I think will be helpful as he translates for them if they need to.
All of their magic and weapon attacks will be "to scale" as it will take more than just 1 point of damage to kill an ant while this size.
The boss of course will be in the throne room of the queen, who has managed to procure an ioun stone of intellect which will explain why they've so far been outsmarting the gnome who has been trying to exterminate them for month after he caught them eating his crackers.
Thoughts for some interesting challenges in this ant hill dungeon? Thinking of looking to some mindflayer dungeons for inspiration as well.