Tessagog and the Ou/tg/rounds Thread VIII: Tula the Sky Pirate Edition

Tessagog is a character that was physically
designed around the idea of being a collaborative Frankenstein of popular female characters on Veeky Forums.

>the body is both statuesque and stacked with Sorceress TnA and covered in Liliana markings with Yukinas chiseled back. She also has the Sisters of Battle's shoulder pauldrons with the Lady of Pain's blade feathers decorating it like a cape while also wearing Snake scale gauntlets. She has Marcille's pointed elf ears and blonde hair. She weilds dual dwarven axes. She has Celestines child bearing hips and Alariels perfect calves/thighs. She has sexy yellow Orc eyes with a Red Sonja inspired chainmail bikini top. She has creamy asian colored skin and wears Greek inspired Greaves with leather strapped backs and Orc carvings in the armor while being bare footed. She has a thin, Whale Tail styled chainmail loin cloth bottom with a wolf head sporran in front of it.

The current lore is that she was raised by her father as part of a warrior tribe, and when she came of age she went on a journey to become stronger and learn of the world, as is tradition in the tribe. The only possession she took with her was her fathers enchanted axe. After returning from her journey she sets out to fulfill her ambition and rule all northern tribes of the Ou/tg/rounds. On this journey she will meet two party members, a wizard and a rouge. She also brings with her another magic axe, a wolf companion, and the runes that protect her on this journey.


Previous Thread: Still needing:
-More pictures of Tessagog.
-Details on her early adventures
-Creation of Tessagog's final party member who will be a female sky pirate rogue named Tula.
-Details of the Ou/tg/rounds and possibly a Map.

Here is what has been gathered for the 1st companion that Tessagog meets:

Vaynth Helbbruk the Mage

She wears Elesh Norn's mask and a big pointed witch's hat. She has a flowing/billowing dress on with some light plate armor pieces. She holds a long magical rod based on the Maiden in Black staff. Resting at her hip is a Chaos Sorcerer's spellbook. Her Elbow length Gloves/Knee high high heel Boots are a white color that matches her mask. The under layer of her dress and her collar are the same color as her flame of the end of her staff. She is an Elf with Dunmer colored skin and has purple colored hair. Her main style color choices should be purple.

Vaynth's personality is polite, but not to be messed with. She focuses on the Healing domain of magic but does have a good knowledge of basic magic.

Stuff still needed:
Is she still part elf?
What is her backstory?
Where in the Ou/tg/rounds does she live?

The final party member to join Tessagog on her adventures was a sky pirate themed female rogue named Tula. She has an affinity towards explosions. Needs a big bust size (Smaller than Tessagog's) bare midriff and is deliciously brown.

Pic very related.

Story gathered in the previous thread for a possible starting story for Tula:

Rogue girl (still need a name that isn't julia) has made her current home in the south eastern port city of Yossix. She is hired into a crew of 5 thieves as the demolitions specialist. Her role is to blow the front door off of the personal vault of local nobleman Brek Vintose. The 6 thieves plan out their heist meticulously and have every detail memorized come the night of the heist. Rogue girl waits for her moment to shine as the 5 other thieves break into the Vintose estate eliminating guards and keeping themselves undetected. As the vault lies in front of Rogue Girl she readies the bombs on each vault hinge. With ease, the bombs go off knocking the door to the ground. The group smile in victory as Rogue girl is clubbed in the back of the head knocking her out instantly. Rogue girl wakes up in Sentinel custody (local law enforcement) with no money and no excuse for why she was in the empty vault of Brek Vintose.

Possible story of Rogue girl before Tessagog meets her.

Arun the Burning God of Hate was also discussed as a deity of the Ou/tg/rounds. Vaynth would be a Moon Goddess worshipping mage who is eternally fighting the evil Arun and his followers.

The Horror Wars:

The Horror Wars were a series of events consisting of a dark summoner gathering ancient books giving him the details on how to rip open a gateway allowing the Great Ancient Beasts into our realm. The Dark Summoner goes by the name Nordens. He begins his summoning of the beasts by slaughtering multiple churches dedicated to this realms deities. Word finally gets out of the horrific leftovers Nordens leaves in his wake. Brutal torturings and blood spilt in many unusual designs worshipping the Great Ancient Beasts.

Many parties began to form all through the Ou/tg/rounds all with the same goal, kill Nordens and end the brutal rituals he leaves in his wake. As Nordens encounters these parties, one by one he lays waste to them using unconventional ways of mind controlled suicide and unheard of forms of torture. After months of uninterrupted slaughter Nordens finally finds the ancient instructions on how to open the door to the mad realm. He turns his journey towards the northeast. There stands the Lone Mountain.


News of Nordens twisted endgame led to widespread panic through the Ou/tg/rounds. Kings began to amass armies, ready to charge into battle and prevent the madness breach. Even unbeknownst to Nordens, tribes of Goblins, Orcs, and other chaotic evils came to the Dark Summoners aid and stood guard at the base of the Lone Mountain. It is told here that the united tribes of the barbarians turned the tide in the battle for the Lone Mountain, killing hundreds. The armies were too late though. Just as the barbarians claimed victory over the Ou/tg/round evils, the sky above the Lone Mountain grew dark and cracked louder than thunder as it tore open releasing the Horrors from the Madness.

-The Horror Wars Erupt-

The armies of the Ou/tg/rounds looked on helplessly as never before seen beasts of different sizes and appearances crawled through the Madness Breach onto the sides of the Lone Mountain. Nordens stood atop the mountain triumphant, screaming in an unintelligible language. His body soon began to swell and shift in uncontrollable ways. His flesh soon began to rip from his body exposing a Great Ancient Beast possessing his body. Tenticles ripped from his abdomen, whipping and cracking violently. Nordens turned in place slowly taking in the sight of the armies that had gathered to stop him. He raised his arms as if telling the Great Ancient Beasts to go forth and ruin.


I based the Great Ancient Beasts off of Lovecraft/Cthulhu horrors. None specifically but the general idea came from that area. I pictured Nordens being a slim man slightly above average height who hunches while standing. You get the idea that he is listening to voices that no one else can hear. He should have long stringy hair that looks matted in places and wears some sort of mask signifying his loyalty to the realm of Madness. The parts of his body that are visible should show signs of self mutilation in the shape of symbols of the occult variety.

I like that design of Tula. Obviously it will need so tg approval and adjustments but its a good starting point

/reddit/ is that way ->

It was mentioned in the previous thread that her airship be called the Skyline.

There have been 8 threads and you're just now posting this? Try harder please

Slow moving couple of threads

>popular female characters on Veeky Forums.
Who?

The characters she is based on are greentext.

Would Tessagog and the Ou/tg/rounds work better as a quest rather than a Veeky Forums topic every week?

Here we go again

Again?

The last thread died without even hitting post limit because there's no interest in this outside of two or three anons who can't keep a thread alive.

Honest question, why don't you guys just make a discord server and do this that way? No thread limits, no 404s, no shitposting.

In the last thread an user had detailed 3 or 4 nations based on famous systems or concepts from Veeky Forums that i thought were pretty cool. maybe we could hammer those into something usable?

I liked that as well. I'd be down for that

I think that there are more than 3 of us discussing the Ou/tg/rounds.

>5 posters
>2 aren't involved

3 by my count.

The last thread died with less than 20 posts, take the hint user.

This one seems to be doing well

user you're either stupid or delusional.

Doing well? The first half of it is just reposted shit from the other threads.

So we had:

The Pioneers and the Pathfinders: Two orders of explorers rangers who history is an analogy to the story of D&D and Pathfinder, and the role the first played in creating/shaping the tabletop community as we know.

Second was a mage supremacy country that's extremely focused on how great they are, but in the ends doesn't do much except for opressing their own non-magical people, since mages are too busy with how awesome they are to actually expand and conquer the world.

Third was Alba Lupus, a dark kingdom plagued by a decadent nobility and dark creatures. A wink to white wolf and their world of darkness series, and also the weird sex stuff they always shove in their books.

Fourth was an island with anthropomorphic characters that were despised by everyone outside it, representing the furries and their ties with tabletop, and how they are shunned, if for good reason or not, it's up to the reader to decide.

Tula rogue could use some work but I like her so far

That's good stuff. I like the Path-Finders

The Idea behind that one was that the Pioneers were the ones who spearhead human expansion on the territories that form the ou/tg/rounds. They open the trails that later formed kingdoms. But as time went by and their order changed leadership, and the world around them changed, some members begin to question the path it was taking, branching out to form the Path Finders, who stayed true to older tenants of the Pioneers.

I think we could start by creating a rough timeline of the ou/tg/rounds major history. A system of dates like 'first age' 'second age' and which events marked them. So that Tessa is coming into a world that's alive and has it's history.

First age had the original people that represented D&D 1st edition right? People knew what they had done but it was legend not fact anymore?

Exactly...

My thoughts were that during the first Age, humans were recent arrivals in the continent from whatever other world they came from, or perhaps they were just secluded to a small corner of the world since forever for some other reason, like the oppression of an empire that then disappeared, or something else.

However they got to that point, during the first Age, humans begin to grow in population and whatever threat hanged over their head was gone. The Pioneers (representing D&D first edition), were heroes who explored the wilderness beyond the mountains. They found out new lands, discovered the shape of the continents, and many lords send expeditions to follow the trails they discovered and settle down in towns that'd grow to become kingdoms. Some great threats and monsters were killed by the Pioneers, who were basically the stereotypical classical fantasy 'adventurers', in the most classic format. But their names were not preserved in history, and neither the specific of their deeds, most of it happening so far from the eyes of the rest of humanity, that all that survives from the Pioneers of the first age is songs with cryptic lyrics that nobody really knows what's about, Sagas with chapters missing, and old artifacts no one knows where they came from and what they mean, held for milennia and believed to be important or dangerous but not clearly why.

During the second age (representing D&D second edition), the Pioneers gained shape as an Order. They had a grand master, lodges which worked as guildhalls. They had a presence in all the young kindoms and their own bards and lorekeepers to avoid having the knowledge lost. They were never the most powerful organization in the world, but they were respected by all. They never gathered in mass so they were not a military threat, but if the order disapproved or a monarch, that was a serious blow to his support among the people.

The Pioneers also became more organized, creating a formal system of membership and a set of rules of conduct, an hierarchy with Lodge Masters and Regional Chapter Houses and a central Grand Master in their home in Gyrax mountain. The Grand Master was elected between the Chapter Masters in a vote everytime the old one passed away, and were often retired adventurer pioneers of great renown, former heroes in their own right. Which was good and bad. They were respected but being a dragonslayer or a brave explorer wasn't the same as being a good leader.

The third age, which represents the Era of D&D 3rd edition, I have yet to narrow down. But whatever happens in the end of it, it's gonna fracture the order, creating the Pathfinders, and divide people's opinions on them.

Love these pieces. The 3rd age could be also known as the Age of Fracture. The Path-Finders, (Eborran?) And the Threeds could be the inhabitants of the 3rd age

Would the 4th age be the downfall of the Ou/tg/rounds before its rebuilding? The 4th age could have been the Horror Wars.

There's some good stuff here especially with the Ou/tg/rounds but there obviously isn't enough interest in the setting or the characters to continue bumping these threads. This is the end for me.