/tgesg/ - Weekend Elder Scrolls lore general

>The magical beings of Mythic Aurbis live for a long time and have complex narrative lives, creating the patterns of myth.
>These are spirits made from bits of the immortal polarity. The first of these was Akatosh the Time Dragon, whose formation made it easier for other spirits to structure themselves. Gods and demons form and reform and procreate.
>Finally, the magical beings of Mythic Aurbis told the ultimate story -- that of their own death. For some this was an artistic transfiguration into the concrete, non-magical substance of the world. For others, this was a war in which all were slain, their bodies becoming the substance of the world. For yet others, this was a romantic marriage and parenthood, with the parent spirits naturally having to die and give way to the succeeding mortal races.
>...
>The magical beings created the races of the mortal Aurbis in their own image, either consciously as artists and craftsmen, or as the fecund rotting matter out of which the mortals sprung forth, or in a variety of other analogical senses.
>The magical beings, then, having died, became the et'Ada. The et'Ada are the things perceived and revered by the mortals as gods, spirits, or geniuses of Aurbis. Through their deaths, these magical beings separated themselves in nature from the other magical beings of the Unnatural realms.
- The Monomyth

I think it's pretty explicit.

Think of a character that would have a reason to have entered Skyrim. Think of something interesting about them.

Play the game with that character's personality. In particular use the intro part to get used to thinking from a character's point of view. Would you follow the Nord legionary guy into the keep? The Imperials did just try to decapitate you, even if that was that bitchy captain's fault. But maybe your sympathies lie with the Empire and you want to clear your name. Or do you go with the Stormcloak? He's a wanted criminal, but then he does seem willing to help out.

Think about how you'd react to NPCs. Are you someone altruistic who'd take on quests because it's the right thing to do, or someone who is only after hard cash? Are you a wilderness person or someone who prefers comfort?

Skills come into this too. Someone who prefers peace to violence might pursue Speech or stealthy methods.

>gods died and became spirits

You're taking this literally? Really?

>hurr durr everything is a metaphor
Two can play this game.

That line is blatantly referring to the Earth Bone spirits, hence.
>transfiguration into the concrete, non-magical substance of the world
>bodies becoming the substance of the world

The last line is likewise almost certainly supposed to be referring to the "ehlnofey" rather than "et'ada," given the term "et'Ada" itself is used even in other instances within the Monomyth as referencing beings that were still alive or even avoided death.
>many of the et'Ada vanished completely. Some escaped, like Magnus, and that is why there are no limitations to magic.
And in other texts the Daedra are flat out stated to themselves be et'Ada, and we all know they weren't giving any shit.

just remember this, heroes of TES games are doom driven and may even be shezzarine. these are good things to look up. basically, fate has placed them in the positions they are, because they are the only ones who can bring magic, steel and skill to the playing field and have the setting equivalent to plot armor protecting them.
the one thing to note setting wise for all the games is that, historically, while there have been tensions between all races to a degree, the world remains very open to all races to freely travel, even during war times, at least since the empire came to fruition.
while there is no reason for your argonian to be there and be dragonborn, and be doom driven/shezzarine, there really isnt a reason for them not to be either.

>That line is blatantly referring to the Earth Bone spirits
Fucking Akatosh is listed among them.
Please remember that Aedra literally means "our ancestors".

I think it had something to do with Mannimarco's ascension to godhood, and the subsequent appearance of the Necromancer's Moon.

Black soulgems can only be made during the Necromancer's Moon, and those are the only soulgems that can trap "black" souls of sapient beings.

No idea what's the deal with the degenerated Falmer and Giants, who seem to have varying degrees of white souls, though.

Except it doesn't make any sense in your case. I'd say 'nice try' but it was really just pathetic. Since you're apparently not baiting, it can only mean you're butthurt.

Considering WHEN the events in the quoted account you posted took place, the idea that it refers to literal everyday things is absurd. It's not even common sense. Worse, it's a critical failure of imagination.

Whatever floats your boat, user.