/5eg/ - Fifth Edition General

More detailed guidelines for skill DCs.

An actual system for determining knowledge DCs and what info they get you, with text specifying that monster lore can be remembered mid-combat with no action or penalty.

Detailed rules for haggling.

More combat maneuvers that anyone can use without wasting feats on them.

Make GWM work for non-heavy weapons, but only give +5 damage.

Make cleaving a thing. When you kill or KO an enemy, you can combo through other enemies. Let fighters, rangers, and paladins cleave a number of times equal to their level, "half-fighters" like clerics and bards equal to half their level, and totally non-martial classes like wizards and sorcs get one-quarter their level.

Passive checks as the default on perception checks, with clear, unambiguous rules on when to use them.

Remove forcecage, simulacrum, wish, demiplane, astral projection, rope trick, leomund's tiny hut, and clone. There are some others that could use the chopping block, but I'm blanking on them.

That's some advanced autism you have there, mate.

>U-U S AUTISMI!!!!!!
lmao thsi fuckin irl retard kek

>my houserules should be canon
Go home user.

Nou

Rework the classes just a bit and also make class related feats.

>Revised ranger but without the 5mile radar
>Make sure Warlocks aren't just low level multiclass dips by making better high level invocations.
>Rework Sorcerrer by them learning all metamagic at lvl 2 and then make new class features at lvl 5, lvl 11 and lvl 16 so they don't become just a dull lesser version of wizards (have some more Con related features, expand spell lists and other things that would fit ''those gifted with magic''.
>Change Bards to a d6 class (A full caster has no buisness with having a d8 Hp die while also having armour proficiency)
>Change Monk into a d10 class, give them the same number of ASI as Fighters or make FOB scale with level so it gets more unarmed strikes at higher levels.
>Rework the Druids Shapechange feature so they don't remain as damage sponges.
>Fix retarded subclasses like Frenzy Barbarian.
>Diversify the spell lists (There's only one cantrip that deals lightning damage and it's a melee spell attack).
>Make STR, CHA and INT saving throws more relevant.
>Make less retarded crafting rules. The whole point of crafting is to make a profit. Just make sure it's limited time wise if you aim for balance.
>Get some feats that can boost Throwing, One handed and Versatile weapons.

If an adult red dragon has 3 possible attacks, can it only do one of them?

As in, he has to choose between a bite, claw or tail attack?

The statblock lists possible actions.
One of those possible actions is Multiattack.
Multiattack tells you what you can use.

The attack routine says it attacks, with frightful presence, with a bite and two claw attacks. The tail attack is part of its legendary actions.

Thanks.

That's what confused me a little, thanks.