/ccg/ Custom Card General /cct/

Fair point. What do you suggest? Just removing indestructible would make the lands too vulnerable imo. Maybe make him cost 4GG and make him and the lands 5/5 instead of 4/4?

Eh, not really what I was intending. Dream's not supposed to be an ability on its own any more than Scry is. In fact, Scry is a pretty good analogy - it's an effect from a triggered or activated ability, or an on-cast effect. The only difference is that Dream then has an effect based on the revealed cards.

Remove the indestructible and make the animation a may ability. Now it requires decision-making on both player's parts, which is more fun, and allows for prediction and counterplay. 4/4s aren't inherently vulnerable, and such free value should have an associated risk.
Okay, so more like this? Do I have that right?

>revealing cards is not a cost

but having them in hand is.

eh. the only way to tell it is to design a bunch of cards and play it out, but i would *guess* that you can't have it eat all the design space, because the game is better left on the table, where we can all see stuff and interact with it.
it also creates memory issues for the opponent.
they would end up being strongly build-around cards that might not be so great alone.

i would use it as a low-key mechanic, just as gimmicky and niche as aftermath in amonkhet. perhaps design 15 cards around it and that's it.

i agree with that guy: it's a 8 damage trample vigilance guy at 5cc that let you have a lot of blockers and free up 1 mana each turn.Giving it a downside can only be healthy, making the ability a may makes it more intuitive

>but having them in hand is [a cost].
No it isn't; it's a resource. If it were a cost, it would require using that resource in some way that is inherently finite (like discarding cards or tapping lands). Revealing is repeatable with no associated cost or loss of potential, and therefore not inherently finite (lands can only be tapped once per turn, while cards can be revealed any number of times). Having the right type of card in hand to reveal for a specific effect is a matter of luck, not a matter of cost.

And deckbuilding, don't forget deckbuilding.

Yes, this seems right, although the wording might be changed.
>When $CARDNAME enters the battlefield, Dream 2. For each creature card revealed this way, $EFFECT.
More compact, doesn't take two lines, easier to understand.

So, I tried to install MSE. However, it won't let me create a new set - mainly because the "Card Style" window when I select Magic as "Game Type" is empty. I just installed it, and confirmed opening it. All the card styles are there in the x86 Data folder, they're just not showing up. Suggestions?

Make sure MSE isn't in your programs folder. Download and install all of the card style updates.

It really needs to be added to the OP but you shouldn't install MSE in the default folder. Put it in its own folder on a different drive or at least outside Windows or Program folders because Windows doesn't allow modifications to stuff in those folders and MSE needs that permission so it'll run like crap otherwise.

Speaking of the OP, it needs to be updated to include evergreen changes and a section on feedback and thread etiquette. They are low population though now these days that we can't let people post cards without commenting on other cards.