/ccg/ Custom Card General /cct/

Still need to do Darkseid. Not much to explain with this one though.

Still looks good.

Not bad, but I agree with Time user. Get rid of Indie on the land.

>RW01
Meh.

>RW02
Seems pretty powerful.

>RW03
Cool, but I feel like 1WW for all that is pushing it. Then again, it doesn't work by itself, so I could be wrong.

>RW04
Kinda odd. Unsure about this one.

>RW05
Seems OK.

>RW06
Seems OK.

>RW07
Eh, seems fine.

Boring.
Make it reveal the top card of each players library, then you can choose one of those cards and pay any mana equal to it's cmc to cast that card. (worded differently, and maybe with an activation cost)
Maybe makes it red instead of blue.

That did it, thanks.

Also, how do you get the new M15 card formats?

It's a Future Sight that lets you cast from every library; I think that's pretty cool.
>Maybe makes it red instead of blue
Kind of a dealbreaker; it's the flagship card for my GU faction. If you have some GU suggestions, though, I'm all for it.
Thanks for the feedback. So they're generally solid all around?
>Omega Beam
Seems fine, although black having a way to get rid of artifacts and enchantments, even indirectly, strikes me as at least a little odd.

MSE forums have them. Just go to Additional Downloads in the sidebar and grab what you want from there; it links directly to the forum post that has them. You also have to install the Beleren font from there too to get the right font for m15.

I asked last thread about this card and the concept/reasoning behind what the ability does, and I'm still curious about it. Care to elaborate? The two modes just seem like odd sides to the same coin is all.

Darkseid. Eh, don't really have a lot to say, just Parademons and some good abilities I think make sense for him. Unsure on the tokens though, both the P/T and if they should ETB attacking.

>Thanks for the feedback. So they're generally solid all around?
Pretty much. RW02 seems pretty cool, but making him very expensive helps. Screams draft bomb though. RW03 I think you need to keep an eye on. The more I look at RW04, the less comfortable I am with putting it at 2/W. That's the only one I feel like needs a change right now.

>Omega Beam
There is Silence the Believers which exiles Auras. I'll probably just make it 2BW though.

>Talir
Odd ability. Not entirely sure if I like it.

Here, have a reprint.
>I asked last thread about this card and the concept/reasoning behind what the ability does, and I'm still curious about it. Care to elaborate? The two modes just seem like odd sides to the same coin is all.
Sure thing. So, in the first set, the UR faction's leader had an ability that exiled cards from libraries and let you cast them when he attacked. In this set, his faction and the RW faction have aligned, and he imbued the RW faction leader with his power. Mechanically, the idea was that the ability gives you the option of increasing your board presence if you whiff on a card but, since you have to cast the card immediately or lose it, the decision is still a pressing one.
>The more I look at RW04, the less comfortable I am with putting it at 2/W. That's the only one I feel like needs a change right now.
Why is that?
>Darkseid
Damn, he's backbreaking. Better annihilator. Still, appropriate for the huge 7BBB cost, barring reanimation.

Fair enough. I didn't know the connection between the UR guy and this one, but I recalled this dude from last set so it was a bit odd to see him. Makes more sense to me now. I don't see a problem with him power-wise or anything, just that I wanted some background.

Darkseid WOULD demand to be a better Eldrazi wouldn't he. He does need some way to play around him though... hm. Nonestly? I don't see him having Trample. The permanent exile is enough on that front. He's too austere in my mind to just rampantly cause collateral damage, though you could justify it by saying it's just how unstoppable he is, but again, exile ability. That at least lets you delay him while he monologues at the pitiful whelp sent to stand in his way about how beneath him said whelp is.

Reposting in the hopes it doesn't get overlooked this time. I'm having a bad time getting feedback lately.

>Why is that?
I find it hard to put into words, but basically all the advantages it has over Elite Vanguard. Also, I've been thinking about Convoke. Imagine having an opening hand of four of these things and one Plains. You could hardcast one then Convoke the rest onto the battlefield. I think there's a reason Convoke is only found on creatures with CMC 4 or greater.

>Darkseid
Sounds good, will remove Trample. Might give him the Darksteel Colossus graveyard ability.

>Uthmir Raider
Eh, seems like it would be a pain to keep track of. Also, you'd have to specify that the face down permanents aren't 2/2's, since that's what happens to them normally.

>you'd have to specify that the face down permanents aren't 2/2's
Why? They are 2/2s; that's their default stat when face down and not in exile. I had a bunch typed out last thread about it. The idea is that each color can seize different permanent types based on what they are allowed to interact with, and hold them for ransom. The ransom is a card, and the permanent's controller can "reclaim" it at any time. The cards are 2/2s while face down because that represents angry peasants/priests/denizens/whatever that have gathered to seek retribution from the interlopers, and the permanent's controller has the choice if they prefer the body or the original thing they had, creating interaction and decision making.