It's not a HQ though.
Warhammer 40,000 General /40kg/
>waiting for over a decade
Time to move on, user.
CORPSE STARCH.
I might assemble them as shock cannon guards since I was out of magnets when I did the 6 I wanted.
Also I used the tyrant guard shields on them because shields are cool and fuck everybody who says otherwise.
>the plastic virgin vs the metal chad.
somebody do the meme
Would buy and would okay every game someone wants to bring in a primarch.
Thoughts on Marbo's rules?
HQ, 4 power level. Catachan, Astra, Imperium, Sly Marbo.
Str 3, t 3, 5+ armor. 2 for ws and bs, 4 wounds, cannot take Warlord Trait or take orders.
3 shot pistol that always wounds Infantry on a 2, no ap.
4 attacks, Knife always wounds on a 2 against infantry.
You can set him up for deep strike, and when he comes in, pick 1 of 3 options:
Shoot a unit, ignoring the Character rule until the next turn, rule calls out he specifically shoots when he arrives, and can then shoot again during the actual shooting phase.
Stalk with Knife, roll a d6 and move that many inches, and gain +2 attacks until the start of the next movement phase.
Concealed explosives, pick a unit, roll a d6, add 1 if unit has more than 10 models, -1 if it is a character. On 4+ d3 mortal wounds, 7+ d6 mortal wounds.
Fighting a Shadow: 1 / battle, at the beginning of your movement phase, if no enemy within 6 inches, Marbo goes back into deep strike, and can be redeployed the next turn. Procing his "show up" ability again.
Marbo gets +2 in cover instead of +1.
>Dias: T12, 12W, 2+/3++,
I was just going to ask for them
>no AP
Yeah dudes on crack