Kerbal Space Program

Can we talk about this game here? I know it's not really scientific but /v/ and Veeky Forums are fucking useless, I got zero replies in both. Waifus and Neogaf are literally more important than, you know, a game.

If you must delete the thread mods, perhaps don't ban me for trying to get some interest in this ginned up. Thanks.

Other urls found in this thread:

youtube.com/watch?v=d74m3qThOoU&list=PLYu7z3I8tdEkUeJRCh083UT-Lq5ZIKI75
youtube.com/watch?v=yhdrCxin7A0
highfrontier.com/
youtube.com/watch?v=ONP9jS14toE
forum.kerbalspaceprogram.com/index.php?/topic/47818-basic-aircraft-design-explained-simply-with-pictures/&
youtube.com/watch?v=OF-DTDiHoIs
twitter.com/NSFWRedditVideo

>zero replies in Veeky Forums
bull-fucking-shit, did you even try?

It's sitting on page 10, all the replies are me. It's a fucking wasteland.

Cmon guys come be Musk-lite with me. This game is great especially for people interested in rockets but too stupid for all the math (me).

you made a redundant thread. KSP is an engineering game and discussion of it belongs in the engineering games general on Veeky Forums

Guess I'll try there... thanks, I guess (?)

KSP is banned from Veeky Forums because of the horrible reputation of the developers and the endless shitposting it attracts.
wew lad, you're going to get it.

Anyway, the game is a fun introduction to rocket science, but the engine is horribly limited and once you understand the basic principles of orbital motion, you end up needing to spend 10+ hours modding the game with realism overhauls to have any fun.

God damn is Veeky Forums the most cancerous fucking board ever? I just wanted to talk about KPS. I could care less about some controversy.

Drama queens.

Don't bring this shit up in vg, it is forbidden. Game's also dead, they did nothing to improve years long problems and mods won't save it

Veeky Forums can suck my asshole. Maybe we can just talk about it here? At any rate I'm having fun with it. But getting the Mun is hard as shit I swear to God.

If anyone knows of good resources for 1.3 I am all ears. I guess the game IS dying because I can't find current info for the vanilla game anywhere.

FAR which is somewhat decent aero simulation is a must mod no matter what you do. The stock game atmosphere is utterly retarded and behaves in completely unintuitive way. Engine drag in the back especially when clustered is retarded. The stock shuttle mount part is also useless since it behaves like gigantic airbrake. And those are just drag related issue I remember. Flying through that mysterious liquid is another matter.

Dead game though.

fuck you!
ksp is banned from all of Veeky Forums don't sent those faggots to us

Fuck off with your heckler's veto loser

it's ooonly teeeenage wasteland

as far as career mode goes, unless you want to do some scott manley meme challenge with stacks of flea SRBs launched at a precisely calculated time with a precisely calculated trajectory, you're going to need to upgrade your launch pad and/or hangar to increase the size and number of parts of your vehicle
You'll also want to upgrade the tracking station and mission control so you can get orbit planning and see your trajectory

Finally, minmus is actually a significantly easier and more profitable objective to land on than the mun, since it has so little gravity, you can bounce your craft to every biome to collect science and then it costs barely any fuel to lift off and return to kerbin.

The thing is, the game is made in fucking unity. It's a house of cards. The last few years have been an endless bugfix cycle, but since they're stuck with unity, the best they can do is replace the individual cards in the card house with other cards. It's always going to be crashing at the drop of a hat, and the physics will always be heavily compromised to fit the shitty engine.

>But getting the Mun is hard as shit I swear to God.
Git gud. But it really is, I remember I had a hard time landing and getting back. Not knowing your true altitude is really shit, even shitting if it is mun night time.

Since this is sci, you are mandated to play with both principia and Realism Overhaul on.

Do these mods play nice with each other? Also, with no workshop what's the recommended way to acquire and install these?

Unless two mods are affecting the same thing, they generally won't conflict. One of the few virtues of unity is that it's pretty modular by design.

Sometimes I enjoy playing it a bit here and there but the fucking devs are so incompetent it drives me crazy. I no longer want to build any cool space stations whatsoever, as I managed to finish my station once and the next update broke my game and my station was gone.

Also, I enjoy more just looking at what crazy stuff some people have done. Video related.

there's a thing called CKAN you can just google, and it'll download you some mods, but it's pretty slow to update and there's intermittent drama about it because some sperglords would rather you download mods from their website. Beyond that just google search mod names, the download links aren't hard to find.
I wouldn't actually suggest downloading realism overhaul as a beginner who doesn't know about rocket science, you won't even be able to put the tiniest probe in to orbit unless you know what you're doing. Do get FAR and kerbal engineer though, being able to view stats in the hangar is infinitely helpful.
Also, Scott Manley is a bit reddit tier but he knows his way around rockets
youtube.com/watch?v=d74m3qThOoU&list=PLYu7z3I8tdEkUeJRCh083UT-Lq5ZIKI75
The tutorial was from when career mode was pretty new, but honestly most changes since then have just been updates to physics models that make it slightly less jank.

I was joking. If you can't land on the Mun you definitely won't be able to handle realism overhaul. Principia might work though.

Well fug, forgot the video link

youtube.com/watch?v=yhdrCxin7A0

I'm so glad they fixed the bouncy landing gear
It was goofy for space ship landing legs, not so funny when you were trying to land a spaceplane on bouncing wheels

Sick video brah

Just got CKAN and HOLY SHIT this is super easy. Thank you so much! I was afraid I'd be stuck in modding hell for hours. I will absolutely play with FAR and KE and see how it goes.

I honestly love this game, it frustrates the hell out of me but there's nothing like succeeding.

Holy shit, that's not possible.
>that docking maneuver
Completely incredible.

irl this would explode from the vibrations & excessive g's

I really couldn't get into it. Then again I don't care much about rockets. If they added other features like what is in, highfrontier.com/ or SpaceStationSim.

Does FAR make it EASIER or does it only make it more REALISTIC? Because I seem to be having a bitch of a time getting into orbit now that I've installed it.

>dat moon landing

kek, just like the pros

Far makes it harder. I'd load some FAR example ships, launch them and study its design if I were you. It also comes with some tools in vehicle building, some green and red values, those are important.

mods are cool.

videogame discussion does not belong on Veeky Forums

Yeah, but it's a slow board and you can see we're having a pretty nice civil thread here.

But feel free to piss on the parade, I gotta hit the sack.

>tfw all your favourite generals in Veeky Forums are thoroughly fucking dead

>that one guy who flew a rocket and launchpad to venus, landed a guy on it and returned in real solar system
If you have a vid that can beat this shit, I want to know. Absolute top-tier KSP
youtube.com/watch?v=ONP9jS14toE

>the one company that tries to make a decent space exploration sim
>they build it in unity and make it all about le epic kerbal humor
Can you imagine space engine, but with modular part ships and an actual n-body physics engine? That's what this game could have been.

Yea starsector died repeatedly until it just stopped existing

>an actual n-body physics engine
I would like to be able to actually run the game on my home PC

What specs? Gtx 970 and an overclocked i5 here - cost me about £600 and both KSP and space engine run fine on top settings

I'm pretty similar, it's just n-body physics would be pretty intensive and a bit chaotic. It'd probably make a lot of the game way more difficult unless you truly do know what you're doing with orbital mechanics

This is Veeky Forums not /v/. Videogames don't belong here.

Wow, really puts some perspective. That venus EVA encounter was really nice. And the aerobreaking maneuver inside the capsule was absolutely terrifying.

Principia runs pretty well. And if you actually need much more you can disable the asteroids that nobody really cares about and I think that, except for the bugs, it may run even better than stock KSP.

Too bad the terrain of all planets is essentially mind numbingly boring mudfest. Ironically the most interesting place is dres' canyon.

Orbiter is the superior space sim

>The thing is, the game is made in fucking unity. It's a house of cards.
What would be a best game engine for something like kerbal, or would it be best to custom build one?

it's not like they discuss video games on /v/ either, it's just "what did they mean by this" and "*blocks your path*" and "[spoiler]LOL[/spoiler]", and the rest of the catalog is just console wars, all with same 20 or so endlessly reposted wojak images, over and over, forever.

>It'd probably make a lot of the game way more difficult unless you truly do know what you're doing with orbital mechanics
not really. the patched conic approximation is close enough to reality that NASA used to use it back when computers were the size of a double decker bus and had computing power equivalent to a 90s pocket calculator. It only has noticeable effect on extreme maneuvers like trying to inject in to the orbit of something very small orbiting something very large very closely (ie, mercury). The only other meaningful change is that with patched conics you can't have lagrange points.

probably harder if you're just making janky sideways rockets that you build outwards and are wider than they are tall, unless you get procedural parts as well and make your rockets AESTHETIC
But if you do have things that actually look like real vehicles that people would actually make, FAR makes it easier with it's non-janky aerodynamics and things actually being stable.
pic related, basic realism overhaul/real scale orbital rocket

There is no definite answer to this. You can take your pick of the engines because they all do the same thing relatively, but Unity is known for being buggy and inaccessible. I use UE4 these days because it's so easy compared to the others.

>What would be a best game engine for something like kerbal, or would it be best to custom build one?

at least the simulation part should use double precision

the only engines that natively support doubles are Unigine and StarEngine (Star Citizen fork of Cryengine, not yet publicly available)

Makes it different IMO.

I tend to just burn up to my set apogee, then when I'm at it, I RCS my nose to the horizon then burn into orbit with by orbit stages.

Thanks for the advice. I have stopped slapping shitloads of boosters on the sides of the rocket and just building it taller like a real rocket, and they do perform quite well moving into orbit. Now if I can figure out how to plan maneuvers, I MIGHT be able to do a Mun flyby. I don't know if I'll ever have the balls or the delta-v to get on the surface and back.

Maybe I should do something Musk-style, set up a means to refuel a rocket in orbit.

Anyone know how to plot a maneuver in advance? I'm sick of getting into orbit, then guessing where the mun and I will intersect

download mods

Have any of you tried the interstellar mod pack? Im still trying to wrap my head around how all of the reactors work.

Any recommendations? Would also like better ways to plot where I'm going. Specifically suborbital hops to other parts of Kerbin.

The days of kspg are over sadly. All the really weird people either got banned or left, and the gameposters could never keep a general alive since its even slower than dwarf fort and with less to do.

Great game though and rip /kspg/

upgrade the tracking station?

to upgrade the tracking station, it is necessary to have a level 2 (?) pilot, who has gone to the mun

no it isn't
all it takes is $$$

It's because the fanbase from this game is so shit they turned every thread into a cesspool. Combine this with squads third world shittiness and lack of updates, the game is ded.

im retarded

Lovely fanbase

Does anyone know how to get planes off the ground? I'm using FAS and I've tried without and I always explode on the runway. Scott Manley's tutorial doesn't seem to apply, specifically the center-mounted engine doesn't exist anymore. It has these dinky things that need air intake to work.

Use the thermal generator it should be in there somewhere. Also don’t forget radiators

Alright guys what is going on here? I put this shit together and I GUESS it's showing zero lift? How the fuck do I put lift on this thing? It has wings ffs.

Using FAS.

FAS = FAR

sorry been playing this game too long and flipping between a billion screens trying to figure out wtf is happening

Dammit, are we going to baby these brainlets through all of KSP?

I'm OP and I freely admit to being a retard. I just don't know if I'm fucking up or if it's this buggy-ass game fucking me.

There are precious little resources for the game in it's current state. Just a bunch of steely-eyed rocket men who know all this stuff already.

You have to do math to play it right. It's really not that buggy.

>>little resources
Fuck no. The game has help now. Check out the forums and wiki. Go to fucking reddit.

Well I found this forum.kerbalspaceprogram.com/index.php?/topic/47818-basic-aircraft-design-explained-simply-with-pictures/&

But I think there's something fucked because my goddamn landing gear is exploding on the runway before I can take off. I have put it in a bunch of different spots and it's the same shit. The Flight Results window shows a fixed landing gear colliding with the runway about 20 seconds after I start accelerating down the runway. I'm trying a bunch of different positions and it's the same shit every time.

Did you turn off the parking break?

It's not that. It's not on by default anyway.

Well I changed the design a bit and after 4 fucking failed attempts I managed this. However it handles like absolute dogshit, I can barely climb at all even with max thrust.

Here's a shot of it in the hangar with overlays

It will go straight, but I can barely gain OR lose altitude even when I change my pitch.

Also I don't get any lift until I hit like 120m/s at which point it starts bouncing all over the fucking place.

More thrust less weight. Your plane is a little fat for the size of those engines.

Could I just drop the amount of fuel to reduce the weight? If I slap two more engines on I'm 1 part over the limit.

As it is the back tank is totally empty.

Yeah nix the fuel.
Also you could use one single larger engine or loose the middle tail fin.

I only have access to the dinky Juno engines.

Anyways I slapped 2 more on, dropped the tail fin. The plane started bouncing immediately so I increased the damper and spring on the back wheels to max. Aaaaand now it's exploding on the runway again.

I have lost all will to live so I'm just gonna call it and try again later.

Refueling Station built around the Mun this week

Some more pics of stuff built over the summer

Damn that is v. sexy user. What mods are you using?

OPT for the Shuttles

Here's some BD Armory

>this flies

>this didn't

shit is hilarious

With enough thrust anything can fly mate

Pic of Dog-fighting

Asteroid Tugger with Mining and ISRU Capability to make fuel etc

Fueling Station in Low Kerbin Orbit

Testing ISS with Habtech Mod parts

What's with the fueling stations? I am playing career and I'm still fucking around with cans full of boom.

Can you like, mine resources and refine them? And then refuel ships without having to land them ever again?

1. Capture an Asteroid
2. Reduce Periapsis to LKO equatorial at 200K
3. Build a refueling station at 100K
4. Create a Shuttle than can mine/ISRU the Asteroid
5. Top up your station whenever it gets empty from ships refueling after launch from KSC

I've also seen the whole as one contraption with a refueling station hooked up to an E class asteroid: youtube.com/watch?v=OF-DTDiHoIs

That sounds like you're using one of the old versions, I thought they fixed the goofy landing gear

Actually looking at your design it's no wonder you can't take off, you have wheels right at the back that'll stop you from pitching up. Your rear wheels only need to be just behind the center of mass

I got more gameplay out of this than any AAA game.

Pic related, I planned a Jool 5 mission before the NASA parts were in the game.

Welcome to space, user.

That bloody runway right near the start point. Hardest thing I ever did.

My ultimate Eve vehicle. It would land with two science pods, with separator rockets and parachutes. You could go gather from them.

It could ascend from Eve and get all the way home.

Without them the back of the plane kept colliding with the ground.

Honestly planes are so fucking jank I might just build a rocket and put some jet engines and some wings on it. Pretend it's a plane.

They really fucked Duna in that update where they redid all the planets and added craters to Mun. It used to look nice with sharply defined features, now it's so indistinct I can't even tell if I'm orbiting over a mountain range or a canyon. Also Duna has enough atmosphere to support liquid water.