FAR which is somewhat decent aero simulation is a must mod no matter what you do. The stock game atmosphere is utterly retarded and behaves in completely unintuitive way. Engine drag in the back especially when clustered is retarded. The stock shuttle mount part is also useless since it behaves like gigantic airbrake. And those are just drag related issue I remember. Flying through that mysterious liquid is another matter.
Dead game though.
Oliver Fisher
fuck you! ksp is banned from all of Veeky Forums don't sent those faggots to us
Colton Morales
Fuck off with your heckler's veto loser
Eli Long
it's ooonly teeeenage wasteland
Gavin Clark
as far as career mode goes, unless you want to do some scott manley meme challenge with stacks of flea SRBs launched at a precisely calculated time with a precisely calculated trajectory, you're going to need to upgrade your launch pad and/or hangar to increase the size and number of parts of your vehicle You'll also want to upgrade the tracking station and mission control so you can get orbit planning and see your trajectory
Finally, minmus is actually a significantly easier and more profitable objective to land on than the mun, since it has so little gravity, you can bounce your craft to every biome to collect science and then it costs barely any fuel to lift off and return to kerbin.
The thing is, the game is made in fucking unity. It's a house of cards. The last few years have been an endless bugfix cycle, but since they're stuck with unity, the best they can do is replace the individual cards in the card house with other cards. It's always going to be crashing at the drop of a hat, and the physics will always be heavily compromised to fit the shitty engine.
Xavier Robinson
>But getting the Mun is hard as shit I swear to God. Git gud. But it really is, I remember I had a hard time landing and getting back. Not knowing your true altitude is really shit, even shitting if it is mun night time.
Since this is sci, you are mandated to play with both principia and Realism Overhaul on.
Jackson Garcia
Do these mods play nice with each other? Also, with no workshop what's the recommended way to acquire and install these?
Brayden Perez
Unless two mods are affecting the same thing, they generally won't conflict. One of the few virtues of unity is that it's pretty modular by design.
Matthew Wilson
Sometimes I enjoy playing it a bit here and there but the fucking devs are so incompetent it drives me crazy. I no longer want to build any cool space stations whatsoever, as I managed to finish my station once and the next update broke my game and my station was gone.
Also, I enjoy more just looking at what crazy stuff some people have done. Video related.
Liam Murphy
there's a thing called CKAN you can just google, and it'll download you some mods, but it's pretty slow to update and there's intermittent drama about it because some sperglords would rather you download mods from their website. Beyond that just google search mod names, the download links aren't hard to find. I wouldn't actually suggest downloading realism overhaul as a beginner who doesn't know about rocket science, you won't even be able to put the tiniest probe in to orbit unless you know what you're doing. Do get FAR and kerbal engineer though, being able to view stats in the hangar is infinitely helpful. Also, Scott Manley is a bit reddit tier but he knows his way around rockets youtube.com/watch?v=d74m3qThOoU&list=PLYu7z3I8tdEkUeJRCh083UT-Lq5ZIKI75 The tutorial was from when career mode was pretty new, but honestly most changes since then have just been updates to physics models that make it slightly less jank.